Trapped by zanders3
Developed this all of yesterday and today!
The aim is to escape the evil castle within which you have been imprisoned for some reason. The castle is also empty, and has mysterious boxes, making you all alone.
All in all a pretty difficult theme I reckon, can we have something easier next time maybe? :D
The aim is to escape the evil castle within which you have been imprisoned for some reason. The castle is also empty, and has mysterious boxes, making you all alone.
All in all a pretty difficult theme I reckon, can we have something easier next time maybe? :D
| Web | http://www.3zanders.co.uk/trapped/ |
| Source | http://www.3zanders.co.uk/trapped/Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8465 |
Ratings
| Coolness | 32% | 415 |
| Overall | 2.71 | 330 |
| Audio | 1.00 | 594 |
| Community | 1.60 | 666 |
| Fun | 2.08 | 466 |
| Graphics | 4.07 | 23 |
| Humor | 1.00 | 659 |
| Innovation | 2.31 | 393 |
| Mood | 2.50 | 284 |
| Theme | 3.00 | 225 |
Could do with some sound.
You can walk through pillars.
Due to the scene layout I actually felt more claustrophobic than lonely. In fact, I was too busy feeling claustraphobic to feel at all lonely, even if I was technically anlone. I think it would probably have worked better if the scene were more sparse to emphasise the aloneness, rather than loads of really small rooms where I spent most of my time. Looking at the screenshots it seems there may be some areas that I didn't reach which did a better job of this.
Also, is there an end? I just got stuck after a while.
http://unity3d.com/support/documentation/ScriptReference/Screen-lockCursor.html
^^For next time.
Nice job on the graphics though and I think the concept could work quite well.
Gorgeous though, and I wished, like the others, that controls were tweaked so I could have really enjoyed everything.
Graphically the game was impressive, with Unity you know your stuff.
The game didn't fit the theme all that well. You didn't feel all that alone when this narrator kept dropping you hints. Not that I didn't enjoy the text, the writing and timing of the hints were very good and atmospheric. Just was the wrong atmosphere.
It's a pity that you were so close to finishing it as well. Even if you just fixed up the decor in the last room (not seeing through the ground, colliding with pillars) it would be a complete, short puzzle game.
Just a little suggestion. Maybe at the end of the game the screen should fade to black. Slow enough so I can see myself walk of across the rocks but short enough so that I don't spend my time trying to climb the tallest mountain ;P
So yeah, actually quite a good game. I actually enjoyed playing it. Good work!