Diamond Darkness by sr101

[raw]
made by sr101 for LD22 (COMPO)
I was going to add much more to this, (including a title screen :P) But I was pretty busy, but I like the game a little so I decided to enter it anyway :D

Controls:
W - Walk Towards Mouse
S - Walk Away From Mouse
Left Click - Shoot
Mouse Wheel - Change Color

Your color must match the zombie-things you're shooting at in order to kill them.

The goal is to find as many (randomly placed) diamonds as you can in the randomly generated map.

Enjoy :P

Ratings

Coolness 0% 685
Overall 2.50 435
Audio 2.82 176
Community 1.71 632
Fun 2.17 429
Graphics 2.83 278
Humor 1.33 545
Innovation 2.58 291
Mood 2.40 320
Theme 2.25 487

Feedback

CplMustard
19. Dec 2011 · 22:56 UTC
Looks pretty good, I like the shadow effect, but it would have been nice to be able to see a small radius around you, because its hard to get a sense of where you are. Otherwise, theres not much to this game, sometimes the randomly generated maps can be a little unbalanced.
VDOgamez
20. Dec 2011 · 16:59 UTC
Who sent this poor thing into a cave without any diamonds? That's just mean. (There seems to be a bug where there aren't diamonds for me)
caranha
23. Dec 2011 · 01:44 UTC
This is a very cool idea, and the shadow effects are nice. But at the moment, the game is too frustrating to play.

As CPO said, I couldn't find any diamonds, and as CplMustard said, without a small area of light around the player, we just can't see where the fast monsters are coming from.

An alternative would be to have the sillouette of the monsters appear (no color), when not under the flashlight, so you know you need to run, but you don't know what color to use to kill them.

Also, changing colors to match the monsters using the scroll wheel is a bit too hard at the moment. Maybe use the right button instead? Or make the scrool wheel a tad lass sensitive? Or use less colors?

Hope you keep working on the cool concept!
chardish
31. Dec 2011 · 07:47 UTC
Nice lighting. The controls are really awkward though. WASD to move would be way nicer. Also the color thing doesn't really add a lot.
Raptor85
02. Jan 2012 · 22:42 UTC
runs under WINE better than most gamemaker games do, but i cant tell if the glitchy graphics are from the game itself or the d3d->opengl translation, so i cant properly rate. cool idea though.
KevinZuhn
05. Jan 2012 · 04:46 UTC
The color switching as it is detracts from the fun and the mood, since I'm mad at the controls moreso than mechanical difficulty. I wish you could either pick the colors by hitting the numbers keys, or that there were only two to three colors to choose from. It would still be difficult and interesting, but I could flip colors by gut reaction and enjoy surviving instead of constantly scrolling to the wrong color and dying.

Lighting effects are great and really fit the mood. You could maybe do a radius of twilight, but if enemies moved more slowly, I don't think it would be necessary for players to see them coming. Fast moving and invisible makes for a frustrating combination.