Lucide Solitude by BortStudios

[raw]
made by BortStudios for LD22 (COMPO)
The idea behind Lucid Solitude is to put the fear of being alone into a video game. Specifically, the fear of being alone in a particularly scary dream into a video game. Your goal is to collect all of the orbs before your fear overcomes your will to wake up.

Use WASD to move.

*This game is based largely on sound. It does get louder as you progress, so if it's hard to hear at the beginning, don't turn your speakers up so much right away.

Ratings

Coolness 0% 685
Overall 2.85 273
Audio 4.00 5
Community 1.33 731
Fun 2.38 328
Graphics 2.15 506
Humor 1.00 659
Innovation 2.69 247
Mood 3.62 37
Theme 3.38 123

Feedback

Kitch
20. Dec 2011 · 01:44 UTC
The sound and mood were great.
FrankieSmileShow
20. Dec 2011 · 09:33 UTC
I loved the music. Really cool! I wonder if its just one track that gets progressively weirder, or if its random sounds that play more often as time passes and as loneliness rises... Sounded like one of those weird psychedelic bits in the middle of a ridiculous 20 minute prog rock epic. Or like the kind of music you hear while Captain Beefheart talks!
Terra
25. Dec 2011 · 07:37 UTC
I liked the music too, gives a very tense feel to the game.
angrygeometry
25. Dec 2011 · 15:37 UTC
GREAT sound and mood! very nice entry!
caranha
03. Jan 2012 · 13:35 UTC
Very creepy! I liked the idea of the light radius getting smaller as the time ran out, and the character getting faster. The music also worked very well with the mood.

You lose a few poinst for requiring an installer though :-(

BTW, how about a counter of how many orbs you still have to find?
Veralos
05. Jan 2012 · 04:29 UTC
The gameplay by itself is simple, but the increasing sounds and decreasing light make it very interesting.
Hazard
09. Jan 2012 · 14:54 UTC
Interesting game. A shame that you didn't rate a single game, though. :(