Not Alone by Urfoex
Play using the source for Blender (so you will need Blender to play):
http://code.google.com/p/manuel-bellersen/downloads/detail?name=NotAlone_Out.blend
You can get Blender from here:
http://www.blender.org/download/get-blender/
or svn versions from here:
http://graphicall.org/blender
(You don't need to install Blender. Just grab the zip, extract it, and start Blender.
I will try to put on stand alone version for Windows and Linux. (Sorry, I don't have a Mac. If someone likes to volunteer I would be glad and put it here.))
You can try to play in the browser with the Burster plugin (http://geta3d.com/).
http://urfoex.blogspot.com/2011/12/ld-22-not-alone.html
(It is currently recommended to use Blender. I don't get the right results in the with Burster ...)
Playing first level:
Right Control -> spawn and jump
Arrows -> move
Goal: Bring the little sphere to the orange curtain.
Playing second level:
V -> spawn and jump
ESDF -> move
Goal: Bring the little sphere to the orange curtain. But first you need to collect the two gems with the big sphere.
Playing third level:
Sorry. Missing.
More stuff later ...
(It's still unfinished. Stuff is missing. And strange things happen.)
[Will make more. Updates will show up @ https://plus.google.com/u/0/116768004614082942458]
Edit:
Interesting:
http://freegamer.blogspot.com/2011/12/ludum-dare-game-jams-and-licenses.html
So I would say that this one has the following license:
--> Code GPL v3 or newer and
--> Assets CC-BY-NC-NA
Edit 2:
I've put up binaries for Windows 23/64 and Linux 32/64. (Sorry, have no Mac)
There is text between and after the levels but it isn't shown. I don't know why.
http://code.google.com/p/manuel-bellersen/downloads/detail?name=NotAlone_Out.blend
You can get Blender from here:
http://www.blender.org/download/get-blender/
or svn versions from here:
http://graphicall.org/blender
(You don't need to install Blender. Just grab the zip, extract it, and start Blender.
I will try to put on stand alone version for Windows and Linux. (Sorry, I don't have a Mac. If someone likes to volunteer I would be glad and put it here.))
You can try to play in the browser with the Burster plugin (http://geta3d.com/).
http://urfoex.blogspot.com/2011/12/ld-22-not-alone.html
(It is currently recommended to use Blender. I don't get the right results in the with Burster ...)
Playing first level:
Right Control -> spawn and jump
Arrows -> move
Goal: Bring the little sphere to the orange curtain.
Playing second level:
V -> spawn and jump
ESDF -> move
Goal: Bring the little sphere to the orange curtain. But first you need to collect the two gems with the big sphere.
Playing third level:
Sorry. Missing.
More stuff later ...
(It's still unfinished. Stuff is missing. And strange things happen.)
[Will make more. Updates will show up @ https://plus.google.com/u/0/116768004614082942458]
Edit:
Interesting:
http://freegamer.blogspot.com/2011/12/ludum-dare-game-jams-and-licenses.html
So I would say that this one has the following license:
--> Code GPL v3 or newer and
--> Assets CC-BY-NC-NA
Edit 2:
I've put up binaries for Windows 23/64 and Linux 32/64. (Sorry, have no Mac)
There is text between and after the levels but it isn't shown. I don't know why.
Ratings
| Coolness | 45% | 274 |
| Overall | 1.85 | 638 |
| Audio | 1.00 | 594 |
| Community | 1.43 | 704 |
| Fun | 1.69 | 596 |
| Graphics | 3.00 | 213 |
| Humor | 1.00 | 659 |
| Innovation | 1.86 | 555 |
| Mood | 1.42 | 642 |
| Theme | 1.21 | 702 |
You don't need to install Blender. You can get a simple packed version, extract it and then you are ready to go.
(I will also try to put up some stand alone versions.)
The control change should prepare for future levels where you would need to control more then one big ball.
Have made balls for up to 4 players.
So you wouldn't play ALONE ;-)
Will definitely try making more out of this game.
Cheers and thanks for trying!
Windows and Linux binaries for 32Bit and 64Bit are up now.
Cheers
@bentosmile: That should not have happen. Hopefully the next version will work better for you (and other).
@Jeremias: The control change will be understandable later on. To bad that those thing didn't make it in time in the game. But the will show up at the next version.
@caranha: Good tip.Thanks. Will build some visualization in in the next version.
Big Thanks to all for playing!
Interesting idea though, could be fun with a bit more development.
I don't understand why the control system changes between levels. As is right now the game isn't very fun but I really like the visual style.
There was no sound when I played, I think some music would help in terms of mood and engagement. And sounds to reflect what you are doing are great for feedback(jumping, collecting gems etc).