OUTPOST_NULL by VonZippenstein
There's only one way off this outpost.
Art and design by Delko. Checkout his blog here: http://delkoduck.wordpress.com
Art and design by Delko. Checkout his blog here: http://delkoduck.wordpress.com
| Windows | http://www.vonzippenstein.com/ludumdare/OUTPOST_NULL.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7436 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 2.82 | 66 |
| Audio(Jam) | 2.40 | 87 |
| Community | 1.88 | 577 |
| Fun(Jam) | 2.00 | 117 |
| Graphics(Jam) | 3.76 | 25 |
| Humor(Jam) | 1.00 | 153 |
| Innovation(Jam) | 2.31 | 85 |
| Mood(Jam) | 3.13 | 24 |
| Theme(Jam) | 3.47 | 19 |
If I was to give any constructive criticism, I would suggest giving a little more feedback when the player works with a computer. I wasn't sure if my interactions when pressing the E key did anything. Otherwise a well-constructed piece!
I gave up after picking energy core, since I found no new opened door and it didn't seem that pressing E on other stations is doing anything...
Nice graphics, but the game felt more like a demo. I was very lost until reading the comments and realizing the "E" key existed -- you need either to give the commands to the players in-game, or provide some feedback when the player just try mashing all the buttons.
To caranha, in my panicked rush I told myself Half-life controls would be everyone's default go to control style for first person games. Really I think it's just mine. This mistake will definitely be corrected on re-release and won't be repeated for future entries.
I'm far from someone who should criticise a game for not being interactive enough (people in glass houses, etc.), but I think if you're going to go for more of an interactive story environment then you need to give the environment more of a personality. It started out great, and I love the graphics style and the quirky little music snippets. I was disappointed that the entire base looked the same, though. There were no real landmarks in the entire building to help me find my way around, and that was what made what little gameplay there was feel tedious.
Just my 2-cents, of course, but I think if you concentrate on making the environment the main character then you've got the start of a great game here.