alone I art by Make A Game
"alone I art" is a game about spending valuable time alone with art.
You're a shady character in a museum. You love art. You love it so much that you need to steal it. But to steal the art, you need to be alone. You can't have anyone spot you stealing or you'll never be allowed be alone with art ever again.
How to play:
- Use the Arrow keys to move
- Use the Space key to grab the art piece
- Go to the exit door to cash in the art piece
- Avoid the guards
- Esc goes back to main menu
Be sure to check the Gallery in the main menu after you're done stealing. Score and Gallery are cleared if you close this page, sorry.
UPDATED TO 1.01, SOUND PROBLEMS SOLVED AND MINOR BUG FIXES
Bug List:
- Sound and Music aren't playing online (fixed in 1.01)
- Footsteps may not play
- Loads wrong splash screen (fixed in 1.01)
- Prop and obstacle layers not showing
- Guard getting stuck sometimes
- Vase and bust values not showing or being added to score (fixed 1.01)
- P doesn't pause the game
- Guard "angry" animation isn't playing
- Exit door animation isn't playing (fixed in 1.01)
- Some paintings are impossible to steal, sorry, our bad (fixed 1.01)
- Gallery doesn't display numbers of uncollected art (fixed 1.01)
- Top Score isn't saved when game is closed
- Guards' circle of vision passes through walls but guards can't see through walls
- When more guards are after you, pursuit music changes to sneaking music if one loses you.
- Top Score and Gallery are cleared if you close the game, sorry.
- Gallery shows 75 paintings out of 72.
- You can cash in a piece of art when being pursued.
Minor adjustments:
- Main menu and HUD objects need alignment
- Paintings and lights need alignment
Missing Features:
- Museum at day with visitors
You're a shady character in a museum. You love art. You love it so much that you need to steal it. But to steal the art, you need to be alone. You can't have anyone spot you stealing or you'll never be allowed be alone with art ever again.
How to play:
- Use the Arrow keys to move
- Use the Space key to grab the art piece
- Go to the exit door to cash in the art piece
- Avoid the guards
- Esc goes back to main menu
Be sure to check the Gallery in the main menu after you're done stealing. Score and Gallery are cleared if you close this page, sorry.
UPDATED TO 1.01, SOUND PROBLEMS SOLVED AND MINOR BUG FIXES
Bug List:
- Sound and Music aren't playing online (fixed in 1.01)
- Footsteps may not play
- Loads wrong splash screen (fixed in 1.01)
- Prop and obstacle layers not showing
- Guard getting stuck sometimes
- Vase and bust values not showing or being added to score (fixed 1.01)
- P doesn't pause the game
- Guard "angry" animation isn't playing
- Exit door animation isn't playing (fixed in 1.01)
- Some paintings are impossible to steal, sorry, our bad (fixed 1.01)
- Gallery doesn't display numbers of uncollected art (fixed 1.01)
- Top Score isn't saved when game is closed
- Guards' circle of vision passes through walls but guards can't see through walls
- When more guards are after you, pursuit music changes to sneaking music if one loses you.
- Top Score and Gallery are cleared if you close the game, sorry.
- Gallery shows 75 paintings out of 72.
- You can cash in a piece of art when being pursued.
Minor adjustments:
- Main menu and HUD objects need alignment
- Paintings and lights need alignment
Missing Features:
- Museum at day with visitors
| Web | http://makeaga.me/aloneIart/ |
| SWF (right-click and save) | http://www.leituga.com/aloneIart/aloneIart.swf |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5631 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.86 | 4 |
| Audio(Jam) | 3.62 | 10 |
| Community | 3.87 | 13 |
| Fun(Jam) | 3.43 | 12 |
| Graphics(Jam) | 4.20 | 10 |
| Humor(Jam) | 4.08 | 1 |
| Innovation(Jam) | 3.42 | 14 |
| Mood(Jam) | 2.93 | 29 |
| Theme(Jam) | 2.78 | 48 |
That was the original plan. But time constraints and issues with Flixel kept us from adding visitors and a better AI than just pathfinding. It would make the theme of being alone even stronger, since you couldn't be seen by the visitors. We were even pixelated into visitors here, as you can see here: http://www.ludumdare.com/compo/2011/12/18/well-our-main-artist-must-go-home/
Too bad some game design ideas have not been implemented (due to time) to reach an awesome level
Full points for art :)
Fantastic job overall, really nice graphics.
Glad everyone here is enjoying the game. :D
Thanks for the support!
But I felt that the level, that tied all the gameplay together, didn't show off the mechanics as well as it could have. Having one exit does constrain the player, but the execution became a bit more "walk forever, do this, walk forever, do that" instead of an intense thief game. Perhaps multiple exits, time cap, having a bit more time to design the level (your journal suggested that final level design started ~5h left), features that just makes use of all of your existing, fun systems could definitely add a lot.
Flixel's definitely an interesting environment. On one hand, it gives you things like pathing. Unfortunately, that makes you reluctant to do other kinds of AI. I think the trick is to make sure you have all the powerful tools in your belt (like saving: http://flashgamedojo.com/wiki/index.php?title=Saving_%28Flixel%29), try to take advantage of them in clever ways, and never waste time trying to fight against how Flixel does things. :P
It was immediately obvious that art is one of you guys' greatest strengths, and this game was a fun, clever play on the theme and a tribute to your talents. From all the humor, I can tell that you guys enjoyed making it--and it's really nice to see a game that just shows off the team's personality so much. Good job, guys! :D
http://www.ludumdare.com/compo/2012/01/06/alone-i-art-post-mortem/
Thanks everyone for your comments!
I agree it's easy, but when you're trying to fit a small painting through a small doorway, oh man. :D
I finally gave up playing a little while after a guard who was chasing me got stuck and it wouldn't stop playing the chase music (annoying because it doesn't loop cleanly. AAAAAAHHHHHHHHH! wasn't noticeable with the stealth music, but it really got to me after listening to the chase music for a while).
Susan
We love these comments, and the way everyone points the same problems. It means we really need to deliver on those in the future. :) Thank you!