LonelyRouge by Brendan
After about 30 hours of Compo I realized the NLP algorithim I was using for my original game just was not going to do the job I wanted it to do. So here Is plan B, a Hack-N-Slash rouge-like.
You will need python 2.7 to play this game!
Advice:
* Save the Green Things for after you are hurt!
* You turn darker red as you die
* You can take on 1 Grue at a time, but 2 can kill you easily!
* Never engage a Grue in the water, you move slower there! Grues do not!
* There is no winning, only seeing how long you can avoid death
You will need python 2.7 to play this game!
Advice:
* Save the Green Things for after you are hurt!
* You turn darker red as you die
* You can take on 1 Grue at a time, but 2 can kill you easily!
* Never engage a Grue in the water, you move slower there! Grues do not!
* There is no winning, only seeing how long you can avoid death
| Python (cross platform) | http://dl.dropbox.com/u/46084345/lonelyrouge.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7799 |
Ratings
| Coolness | 20% | 560 |
| Overall | 2.22 | 546 |
| Audio | 1.40 | 502 |
| Community | 2.33 | 404 |
| Fun | 2.13 | 448 |
| Graphics | 1.43 | 680 |
| Humor | 1.40 | 524 |
| Innovation | 1.75 | 593 |
| Mood | 2.14 | 407 |
| Theme | 2.25 | 487 |
great game! seeing pygame makes me happy. long live python!
I had a bug scrolling in some of the levels; One of the generated dungeons had a corridor up north at the left-most part. When I moved toward that corridor the scrolled window moved a tile to the left and I couldn't see the "@" until I moved it to the right again.
I had an issue in
maybe try using py2exe next time?