Drift by Eliot
This is my first time entering Ludum Dare. I wanted to make a game about exploring an abandoned space station in zero gravity. It seemed like a really lonely setting in my mind, and you would be investigating why everyone on the stationed vanished.
It became apparent around the midway point that I wouldn't be able to make even a simple version of that on my own in 48 hours.
So the game, appropriately, drifted a bit from my original idea. What it is now is a prototype of the kind of 2D zero-G movement I want to have. Since I was writing the game code from scratch in Processing (with the exception of the Fisica library for physics) I didn't have time to implement all the systems that would be needed for an exploration/adventure game. I spent most of my time coding the game and coding levels. So I decided to make it a simple traversal game with no story. It became less about exploration and more about figuring out how to make your character ricochet off of ungrabbable surfaces to get to the exit, which turned out to be more challenging and interesting to me than just jumping around.
Unfortunately this is a little bit off-theme now. I didn't have time to make the levels look more like an abandoned space station so you're just going to have to use your imagination. :)
I hope you enjoy my first Ludum Dare entry!
It became apparent around the midway point that I wouldn't be able to make even a simple version of that on my own in 48 hours.
So the game, appropriately, drifted a bit from my original idea. What it is now is a prototype of the kind of 2D zero-G movement I want to have. Since I was writing the game code from scratch in Processing (with the exception of the Fisica library for physics) I didn't have time to implement all the systems that would be needed for an exploration/adventure game. I spent most of my time coding the game and coding levels. So I decided to make it a simple traversal game with no story. It became less about exploration and more about figuring out how to make your character ricochet off of ungrabbable surfaces to get to the exit, which turned out to be more challenging and interesting to me than just jumping around.
Unfortunately this is a little bit off-theme now. I didn't have time to make the levels look more like an abandoned space station so you're just going to have to use your imagination. :)
I hope you enjoy my first Ludum Dare entry!
Ratings
| Coolness | 0% | 685 |
| Overall | 2.58 | 401 |
| Audio | 1.00 | 594 |
| Fun | 2.83 | 167 |
| Graphics | 2.08 | 522 |
| Humor | 1.00 | 659 |
| Innovation | 2.83 | 202 |
| Mood | 1.38 | 650 |
| Theme | 1.58 | 667 |
As it was, by the time I had the jumping and wall climbing working properly and added level exits, I had precious few hours left which I spent making levels. I also probably wasted time there since I didn't have a level editor so I had to size the objects manually in code. At least I made a quick and hacky "edit mode" which allowed me to drag objects around on the screen and it would print out the new position of the object under the cursor so I could enter it in to the hardcoded level which was better than just guessing or doing math. The remaining time was also eaten up making the tutorial graphics.
I really think I'm more of a team player so I might try the jam next time. I can make a much better end product by having somebody that can focus just on the art and help with the game design.
Art has just never been my focus as there are already so many talented people out there. I'd prefer to work on my game design and programming skills.