Mini Blue Box Boy by Mr. Wonko

[raw]
made by Mr. Wonko for LD22 (COMPO)
== Mini Blue Box Boy ==
By Mr. Wonko
A game made in 48h for Ludum Dare 22 (December 2012)

You are Blue Box Boy and you're all alone. So you run and jump around, hoping to find somebody. But deep inside you already know: You won't find anybody. But maybe you'll win!

Source code available on https://github.com/mrwonko/Ludum-Dare-22

Controls:
A - Left
D - Right
W, Space - Jump

Cheats:
F1 - Enable Level Editor
F2 - Next Level
F3 - Previous Level
P - Physics Debug Overlay


Really just a simple platformer that only fits the theme because there are no enemies - but I'm pretty happy with it.

Requires OpenAL: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx

The Linux version crashes with a Segfault once you win - I may look into that soonish.

Ratings

Coolness 50% 3
Overall 2.64 371
Audio 2.00 397
Community 3.25 90
Fun 3.00 118
Graphics 1.85 609
Humor 1.33 545
Innovation 2.29 404
Mood 2.10 422
Theme 1.79 622

Feedback

John Conrad
19. Dec 2011 路 20:58 UTC
Having a hard time getting this to run, it says I am missing openal32.dll. 64bit install of Windows 7.

I'll check back in a day or two and try again. :)
馃帳 Mr. Wonko
20. Dec 2011 路 11:48 UTC
You'll need the "OpenAL installer for Windows" from here: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
I'll add a note regarding that.
John Conrad
21. Dec 2011 路 02:36 UTC
You have some pretty solid gameplay mechanics here, the difficulty ramped up pretty quickly so there were some frustrating moments, but the controls always felt fairly responsive. A proper tie in with the theme would have been cool, but that aside you have some solid gameplay. :P
J
24. Dec 2011 路 14:30 UTC
$ LD_LIBRARY_PATH=/usr/lib/ ./LD22mrw.sh
./LD22mrw: /usr/lib32/libjpeg.so.62: no version information available (required by lib/libsfml-graphics.so.2)
Found 8 levels.
./LD22mrw.sh: line 4: 12729 Segmentation fault ./LD22mrw

On Arch Linux, with 32-bit versions of GLEW 1.5, JPEG 6, OpenAL and Libsndfile.
Tifu
24. Dec 2011 路 15:30 UTC
Maybe... tell the player they can wall jump so they don't feel dumb getting stuck in the first level? ;_;

Pretty solid gameplay, I assume you ran out of time to make more levels using the physics objects that are only introduced at the end? Shame cos I think they could have been used for some interesting level/puzzles... Ooh a level editor... :D
tcstyle
25. Dec 2011 路 09:51 UTC
Works. The physics make this more difficult to control tha necessary. The sound effects are a little "extreme" imo.
summaky
27. Dec 2011 路 20:09 UTC
The GNU/Linux build misses the libGLEW library.
Kitch
04. Jan 2012 路 00:46 UTC
Eh, it was a pretty good platformer. I kinda liked the audio.. the graphics could be improved to fit it.
xilefian
06. Jan 2012 路 16:23 UTC
Took me a while to realise you can wall jump, so I was stuck on the 2nd level for a bit.

Then it turned into a standard super meat boy style plat-former, only the difficulty is insane.

I had fun
leedo
06. Jan 2012 路 16:38 UTC
Maaaaaaaaaaaaan...
Why it's zipped with 7z ? and why I get ton of folder when I un7zip it ?

wow, it's fun :3
take a few second to understand how slowly you fall, and how far you can jump.
Physics ! you can push these box *_* put them in lava *_* Too bad they don't burn after some times.
Ho, too bad, it's already the end. But it's lot of fun. thank a lot o/
馃帳 Mr. Wonko
06. Jan 2012 路 19:25 UTC
Thanks for the kind comments and sorry for not giving Linux more love - I built that on a whim when bored at uni, haven't booted into Ubuntu at home for quite a while...

As for 7zip - I just used that since I kinda like it without giving it much thought, didn't think anybody might have problems with it...

Regarding not explaining much - it's mostly a result of little time. I tried to build the levels around it, i.e. you first get a simple level and you need to understand the specific skill (i.e. wall jumping) to get past it, Portal-style. (Though more levels would've been nice.)

As for the insane difficulty - I didn't really notice that. That's why having others test the game is so important... Being pretty good at Super Meat Boy myself I might've overdone it, though I didn't want it to be too easy either - given enough time I might've made multiple "campaigns" of varying difficulty?
code_glitch
09. Jan 2012 路 22:34 UTC
Maybe a tad too hard? Nice to see it works under wine though!
rawbits
10. Jan 2012 路 01:19 UTC
Only a blank window and some start sound... Not so impressive!