Mini Blue Box Boy by Mr. Wonko
== Mini Blue Box Boy ==
By Mr. Wonko
A game made in 48h for Ludum Dare 22 (December 2012)
You are Blue Box Boy and you're all alone. So you run and jump around, hoping to find somebody. But deep inside you already know: You won't find anybody. But maybe you'll win!
Source code available on https://github.com/mrwonko/Ludum-Dare-22
Controls:
A - Left
D - Right
W, Space - Jump
Cheats:
F1 - Enable Level Editor
F2 - Next Level
F3 - Previous Level
P - Physics Debug Overlay
Really just a simple platformer that only fits the theme because there are no enemies - but I'm pretty happy with it.
Requires OpenAL: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
The Linux version crashes with a Segfault once you win - I may look into that soonish.
By Mr. Wonko
A game made in 48h for Ludum Dare 22 (December 2012)
You are Blue Box Boy and you're all alone. So you run and jump around, hoping to find somebody. But deep inside you already know: You won't find anybody. But maybe you'll win!
Source code available on https://github.com/mrwonko/Ludum-Dare-22
Controls:
A - Left
D - Right
W, Space - Jump
Cheats:
F1 - Enable Level Editor
F2 - Next Level
F3 - Previous Level
P - Physics Debug Overlay
Really just a simple platformer that only fits the theme because there are no enemies - but I'm pretty happy with it.
Requires OpenAL: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
The Linux version crashes with a Segfault once you win - I may look into that soonish.
Ratings
| Coolness | 50% | 3 |
| Overall | 2.64 | 371 |
| Audio | 2.00 | 397 |
| Community | 3.25 | 90 |
| Fun | 3.00 | 118 |
| Graphics | 1.85 | 609 |
| Humor | 1.33 | 545 |
| Innovation | 2.29 | 404 |
| Mood | 2.10 | 422 |
| Theme | 1.79 | 622 |
I'll check back in a day or two and try again. :)
I'll add a note regarding that.
./LD22mrw: /usr/lib32/libjpeg.so.62: no version information available (required by lib/libsfml-graphics.so.2)
Found 8 levels.
./LD22mrw.sh: line 4: 12729 Segmentation fault ./LD22mrw
On Arch Linux, with 32-bit versions of GLEW 1.5, JPEG 6, OpenAL and Libsndfile.
Pretty solid gameplay, I assume you ran out of time to make more levels using the physics objects that are only introduced at the end? Shame cos I think they could have been used for some interesting level/puzzles... Ooh a level editor... :D
Then it turned into a standard super meat boy style plat-former, only the difficulty is insane.
I had fun
Why it's zipped with 7z ? and why I get ton of folder when I un7zip it ?
wow, it's fun :3
take a few second to understand how slowly you fall, and how far you can jump.
Physics ! you can push these box *_* put them in lava *_* Too bad they don't burn after some times.
Ho, too bad, it's already the end. But it's lot of fun. thank a lot o/
As for 7zip - I just used that since I kinda like it without giving it much thought, didn't think anybody might have problems with it...
Regarding not explaining much - it's mostly a result of little time. I tried to build the levels around it, i.e. you first get a simple level and you need to understand the specific skill (i.e. wall jumping) to get past it, Portal-style. (Though more levels would've been nice.)
As for the insane difficulty - I didn't really notice that. That's why having others test the game is so important... Being pretty good at Super Meat Boy myself I might've overdone it, though I didn't want it to be too easy either - given enough time I might've made multiple "campaigns" of varying difficulty?