Alone In A Crowd by Kenny G

[raw]
made by Kenny G for LD22 (COMPO)
Have you ever felt alone, lost, secluded? Now you can, with Alone In A Crowd! Build up your relationships just so they can be taken away from you. Feel rejected, unwanted, and isolated with this uplifting game from Kenny Goff.

Ratings

Coolness 28% 457
Overall 2.68 345
Audio 1.10 569
Community 3.00 129
Fun 1.95 516
Graphics 1.58 661
Humor 2.21 221
Innovation 2.63 270
Mood 3.28 96
Theme 3.53 83

Feedback

joekinley
19. Dec 2011 · 12:01 UTC
Would have liked to see a timelapse.

The game is weird. At first i just died alone in the third room. Then I found a girl, lost her due to size, then found another one, lost her immediately after, then found a third one but still died alone o_O

Although I like the concept. It depicts certain aspects of life quite good, as in sometimes you feel repulsive, sometimes lost, sometimes size matters, sometimes just ...

Graphics could be a bit better though. But theme wise and fun wise, and mood wise you are pretty fine.
binary_girl
19. Dec 2011 · 13:09 UTC
i quite liked the way they smoothly move out of your way ..it all feels very smoooth ..good job :)
caranha
20. Dec 2011 · 15:30 UTC
+1 for mood. +1 for kittens
-1 for not making much sense -> I got to the end with the girl and the cat, it should be a slightly different ending there.
+1 for randomly generated mazes
+1 for simple graphics that work with the abstract proposal
+1 for rather addictive game: simple gameplay and ¨are there more rooms?¨ factor
-1 If we cant backtrack from a room, you shouldn´t show the way back, that was a bit frustrating.

Thanks for the game, I liked it!
gebirgsbaerbel
20. Dec 2011 · 16:51 UTC
This game feels creepy, and fits the mood of being alone very well. It really gets most brutal, when you realize that having someone with you sometimes is not enough to change the feeling.
What I did not like, is that sometimes the end comes already in the first room. This makes the game feel very anticlimatic.
kato9
20. Dec 2011 · 19:51 UTC
Cool game, I especially like the crowd mechanics. But i hit 'The Answer' room very quickly each time I played, which was kind of annoying - Obviously I would've liked to have a choice whether I felt that was the answer or not.
Dark Acre Jack
21. Dec 2011 · 18:46 UTC
Pretty cool, liked the little representations and was sad when I couldn't get the girl back from the bigger square. Fortunately there was a kitty to watch me swing...
Andrew
08. Jan 2012 · 13:52 UTC
I don't really see how that can be the answer when I have a pinksquare in tow. Unless that's precisely why that's the answer.