Lucky Grenades by GGC_Language

[raw]
made by GGC_Language for LD35 (JAM)
This game made for Ludum Dare #35. We made it in 72 hours. Here you need to survive as long as you can...

Controls:

W A S D | Mouse Click (to shoot invisible grenades)

Ratings

Coolness 14% 2155
Overall(Jam) 2.20 1173
Audio(Jam) 2.73 571
Fun(Jam) 2.53 972
Graphics(Jam) 2.13 1048
Innovation(Jam) 2.07 1090
Theme(Jam) 1.80 1128

Feedback

Armo03
20. Apr 2016 · 18:21 UTC
Good Game!
Freank
21. Apr 2016 · 14:05 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Venneque
28. Apr 2016 · 12:02 UTC
Nice Game, sounds are cool, Sometimes, I feel to be immortal.
LeftRight92
07. May 2016 · 18:09 UTC
Interesting concept and I really enjoyed the music.
Unfortunately, the pathfinding algorithm you chose means enemies bunch up into a single blob all to easily, making it possible to just circle round the enemies indefinitely and forget the attack altogether. You need to get some path prediction or group coordination (simple vector driven swarms could work) going.
The titular 'Lucky Grenades' not only felt redundant but also completely over-powered. It was possible to wipe an enemy out within a second of them appearing. I'm guessing they were invisible because you ran out of time to work on the art for them?
Overall, a nice looking, awesome sounding little game with a solid core concept, however the execution needs work.