Outpost Alone by kokido

[raw]
made by kokido for LD22 (COMPO)
I hated this theme, and it was really hard to pull something together when I changed my whole base idea with less than 12 hours to go. But isn't that what makes this all fun :D

The alone part of this was supposed to be since you are station on a remote outpost taking shots at alien fleets passing by on the way to the real war zone. Originally there was going to be a resource gathering part of the game between waves of ships, which was going to help drive home the alone thing, but it got cut due to time restraints.

Ratings

Coolness 0% 685
Overall 2.46 448
Audio 3.38 48
Community 2.13 491
Fun 2.31 368
Graphics 2.85 268
Humor 2.00 264
Innovation 1.31 679
Mood 1.70 565
Theme 1.85 611

Feedback

SusanTheCat
20. Dec 2011 · 01:38 UTC
The shots were very slow. I liked the warning signal for the aliens.
Veralos
20. Dec 2011 · 10:00 UTC
The speed of the bullets made the game a lot more difficult than it really should have been, and I feel that there should have been a score counter of some kind.

On a more positive note, The graphics were simple yet effective, I liked the effect of the stars in the background. The sounds were also really good.
Cross
21. Dec 2011 · 15:12 UTC
Aside from the game over screen, the graphics were pleseant.

I loved the stars as well.
summaky
24. Dec 2011 · 18:42 UTC
The background music is OK, in my opinion, as it is the graphics. The bullets were too slow to be useful and I had a hard time knowing when to shoot. I felt very weird that the silos (?) were destroyed when the UFO's were no longer visible; I guess I expected them to fire me instead of spontaneous explosions :-)
BlennosoftGames
24. Dec 2011 · 19:41 UTC
The graphics in general, and the stars especially, looked really good! Like some of the other comments have said, I found the bullets a bit too slow, but overall a pretty decent game.
seagaia
24. Dec 2011 · 19:46 UTC
Dug the music. Shots went a little slow.
🎤 kokido
24. Dec 2011 · 20:14 UTC
Yeah, the shots are too slow. My original plan was to allow you to buy upgrades between waves of aliens to fix that. I was also going to have a counter of waves survived instead of a score, and they were going to shoot at the silos instead of the silos just exploding when the aliens made it off the screen.

The general reception is better than I expected though, thanks for playing everyone :D
KevinZuhn
28. Dec 2011 · 05:17 UTC
It's a shame you switched ideas so late, I would have liked to see this more fleshed out, with all of those cut features intact!
Stargoat
04. Jan 2012 · 14:22 UTC
Audio was nice, and i loved the starfield.

Not sure if it fit the theme very well, and the slow shots make for some kind of frustrating gameplay.
MurrayL
04. Jan 2012 · 14:22 UTC
I'd love to see a more fleshed-out release. The gameplay was great although, as others have noted, the shots are a little too slow for my liking.
I really liked the music and how it changed. So much scope for you to build a bigger, better game on this foundation!