You Are Alone by kanaka

[raw]
made by kanaka for LD22 (COMPO)
A small entry completely different to what I had planned. Sadly I tried to use SpriteManager in a 3D world, and my lack of experience with this library made me waste a lot of time, so here is the incomplete final result, at least for the community challenge :D

I will definitely participate in the next LudumDare!

Edit: Web version added
Edit2: Web version 0.2 with mouse sensitivity controls was added
Edit3: Web version 0.2 updated with ZQSD movement

Ratings

Coolness 79% 2
Overall 1.63 675
Audio 1.28 519
Community 2.37 397
Fun 1.26 687
Graphics 1.73 638
Humor 1.77 353
Innovation 1.31 679
Mood 1.78 541
Theme 2.24 495

Feedback

helloserve
20. Dec 2011 路 08:02 UTC
You were going in a great direction with this.
Next LD will be better.
Cleggy
20. Dec 2011 路 15:58 UTC
As a base engine - this isn't bad. Next time you will be more successful. Maybe next time practice in the pre-competition week.
kalle_h
20. Dec 2011 路 21:48 UTC
Mouse sensitivity need some work.
馃帳 kanaka
21. Dec 2011 路 07:40 UTC
Thanks for the comments guys! The game is awfully incomplete, I wanted to do many things but tecnical aspects and ignorance of some libraries made eated all my time, and at the end there was just no time for the rest of the game :(

I can not thank enough your kind words, I will practice, enter the pre-competition and get better for the next event in 4 months! Thanks guys!

(also I just quickly added a new version where you can adjust the mouse sentivity with Keypad - and +. Thanks for the observation kalle_h!)
Shigor
21. Dec 2011 路 19:21 UTC
Considering it's in unity it's very weak... better luck next time
lorancou
22. Dec 2011 路 15:50 UTC
Not bad considering you struggled against technical issues. Oh, one thing: next time try to support AZERTY, it's simply using W *and* Z for forward and A *and* Q for left: http://www.mcfunkypants.com/molehill/controls.png.
馃帳 kanaka
23. Dec 2011 路 05:26 UTC
Oh thanks a lot for the heads-up lorancou! Next time I will implement it from the beginning, or a controls setup screen if there is time. I updated the Web v0.2 link with those controls. Thanks again!

I was hesitating about submitting the game at the LD last minute, but at the end I took the decision to send it, to be a reminder of how much I have to learn. All comments are very welcome, they keep me studying and developing, so I really appreciate it guys!
bach
23. Dec 2011 路 10:09 UTC
Extra points for the kitten.
summaky
26. Dec 2011 路 12:18 UTC
Well, not much to say, really. It is very incomplete and not a game. Next time know your tools better (and do the warm up!) and you'll fare much better.
simonlater
27. Dec 2011 路 03:16 UTC
good but really nothing its got aa good engine and such
Pierrec
08. Jan 2012 路 13:34 UTC
Good start. (Only a start though)
On firefox the mouse wasn't enough sensitive according to me.
Jorjon
09. Jan 2012 路 01:01 UTC
Yep, warmup is there exactly for this kind of problems.
binary_girl
09. Jan 2012 路 22:01 UTC
good attempt man.. i actually like the simple shadedness of it all :)
RobProductions
09. Jan 2012 路 22:54 UTC
simonlater: By "good engine" you mean "Unity's Engine."

Something better to do to get the effect you were trying to go for would be to:
1. Change the ambient light closer to black
2. Have a light source on the character, such as a flashlight (or preferably a lamp)
3. Keep the black fog effect
4. Add textures to the walls
5. (Probably the most important) LOCK the cursor instead of HIDING the cursor. The game is really difficult to play when your mouse moves OFF the screen.

Look Here: http://www.ludumdare.com/compo/2012/01/02/how-to-fail-at-making-a-unity-game/

If you don't know how to do something, look it up, and practice often.