Always Alone by Jake Birkett
My main aim with this game was to tell a story, which I believe I have achieved. It's an extrapolation of feelings that I sometimes get.
Please play to the end of level 4 (it won't take long) because the vibe changes.
Thanks for playing!
Enjoy!
Tech Note: I made this in a language called Monkey which is a cross-platform language by the same people who made the Blitz3D/BlitzPlus/BlitzMax. I hadn't properly used it before, so this weekend was as much about exploring the language and making a basic engine as making a game. I even made that font from scratch! I chose the Flash export from Monkey for ease of use, but it's just as easy to make an HTML5 game, or iOS/Android game, or even PC/Mac executable.
Please play to the end of level 4 (it won't take long) because the vibe changes.
Thanks for playing!
Enjoy!
Tech Note: I made this in a language called Monkey which is a cross-platform language by the same people who made the Blitz3D/BlitzPlus/BlitzMax. I hadn't properly used it before, so this weekend was as much about exploring the language and making a basic engine as making a game. I even made that font from scratch! I chose the Flash export from Monkey for ease of use, but it's just as easy to make an HTML5 game, or iOS/Android game, or even PC/Mac executable.
Ratings
| Coolness | 0% | 685 |
| Overall | 2.73 | 322 |
| Audio | 2.26 | 330 |
| Community | 2.17 | 471 |
| Fun | 2.36 | 340 |
| Graphics | 2.31 | 451 |
| Humor | 3.07 | 63 |
| Innovation | 2.47 | 330 |
| Mood | 2.55 | 274 |
| Theme | 3.56 | 76 |
@Dark Acre Jack: Agreed, of course I had plans for more mechanics but time ran out. Funny how that always happens in jams ;-)
@hipon: Top many farts will kill you is great! Of course given more time I'd have liked to have done lots more.
Good work ;)