Space Rescue Mission by olav_st

[raw]
made by olav_st for LD22 (COMPO)
My first LD game, a game about space, but not about being alone in space. Its about rescuing astronauts that were left alone on distant planets.

Controls:
WASD or Arrow keys - Control ship
Mouse - controll turret
Mouse Button - Shoot
Space - Land (when possible)

Note: The 64-bit linux version is not tested, if it dosen't work, you can try the 32-bit one. It should work even if you're system is 64-bit

Ratings

Coolness 45% 274
Overall 2.46 448
Audio 2.09 376
Community 2.55 318
Fun 2.38 328
Graphics 2.31 451
Humor 2.22 218
Innovation 2.33 382
Mood 1.70 565
Theme 2.38 443

Feedback

Ghostik
19. Dec 2011 路 18:53 UTC
I rescued 3 astronauts! :D Good game but orientation in space is a bit hard because you dont know how fast you are going until you hit Pluto :D. Maybye if the stars in background were not static you can always see how fast you are going.

Great idea with landing :D
pighead10
19. Dec 2011 路 22:07 UTC
Looks like it would have been a good game, but instakill planet bugs and crazy physics make it incredibly frustrating to play. Making some form of seeing how fast you were going would be good - nonstatic stars?
馃帳 olav_st
20. Dec 2011 路 12:45 UTC
I have uploaded a new version with some bug fixes, I think the insta-death bug is fixed now. I also fixed the enemy spawning code. The source link has also been updated.
SLiV
22. Dec 2011 路 12:43 UTC
I wasn't able to enjoy this game. I felt completely out of control; when you hit a planet, your ship shot into the other direction without any loss of momentum, making it feel more like pinball.
summaky
27. Dec 2011 路 19:19 UTC
You are missing the libjpeg.so.62 library in the 64-bit GNU/Linux package.
馃帳 olav_st
27. Dec 2011 路 20:23 UTC
Fixed, added the library to the 32-bit version too
caranha
03. Jan 2012 路 03:05 UTC
Very nice! It was hard, but still felt fun while playing it. I like that you managed to put a mini-game inside your LD entry.

I would probably scrap the aliens part, they aren't really a factor in the game - the hardest part is navigating the planets.

Or you could tweak your world generator to avoid creating those maze of planets - it is a bit strange to see many huge planets hugging each other like that. :-)

Great game anyway!
scriptblocks
07. Jan 2012 路 03:57 UTC
I like it. Needs some kind of vector notification to show which way your going. Maybe star blur or something
Had fun saved two people.