{"author_link":"\/author\/lasseastrup\/","author_name":"lasseastrup","author_uid":"7536","comments":[{"author_name":"FrankieSmileShow","author_uid":"1892","time":"Dec 20, 2011 @ 8:44am","epoch":1324370340,"text":"Fun game, its got the arena shooter thing right. I seemed to die almost instantly when I got hit by an enemy though, maybe there isnt any temporary invincibility when you get hit? It was cool though. The visuals reminded me of skifree!"},{"author_name":"SonnyBone","author_uid":"1365","time":"Dec 22, 2011 @ 3:40am","epoch":1324524900,"text":"I AGREE WITH THE SKIFREE COMMENT! Yeah, the deaths are pretty much immediate. I upgraded to the bow and DEEEEPLY REGRETTED IT. lol"},{"author_name":"lasseastrup","author_uid":"7536","time":"Dec 22, 2011 @ 12:41pm","epoch":1324557360,"text":"Hah, yea I agree the bow is pretty pathetic :P\r<br\/>I didn't have time to do any proper balancing. As for the tempoary invincibility - yea, I should have done that. The monsters will rip you apart if they get close to you :P"},{"author_name":"Malactus","author_uid":"7440","time":"Dec 24, 2011 @ 3:34am","epoch":1324697340,"text":"Definetly a fun game, I have to agree with the previous reviewers about how it reminds them of skifree :D\r<br\/>\r<br\/>I feel that the range of the enemies were a bit too long (as there is no temporary invinsibility after getting hit), but that might just be me: The Audio track was very good, and sound effects cracked me up as they seemed to be completely opposite to the seriousness of the soundtrack.\r<br\/>\r<br\/>Anyway, apparently a cat was selling the weapons. No wonder we got ripped off with some of the weapons :D"},{"author_name":"EatThePath","author_uid":"7743","time":"Dec 24, 2011 @ 6:12am","epoch":1324706820,"text":"was I just attacked by numbermunchers?"},{"author_name":"Stargoat","author_uid":"8618","time":"Dec 29, 2011 @ 4:03am","epoch":1325131080,"text":"Audio was nice, the graphics were cute, if simple. Gameplay seems pretty solid, and there's quite a bit there - at least, in terms of weapons. The axe actually seems like one of the better weapons, especially given some enemies moving faster than the player\/long cooldown between shots."},{"author_name":"AyCe","author_uid":"3852","time":"Dec 31, 2011 @ 11:48am","epoch":1325331780,"text":"A cool little survival game. Axe seemed to be the best weapon, and yes, it seems you die almost instaly after an enemy touches you. Nice work on the audio! :)"},{"author_name":"Benjamin","author_uid":"2952","time":"Jan 5, 2012 @ 6:41pm","epoch":1325788560,"text":"Title screen + intro music rocks ! The  difficulty curve is a bit like.. a wall :) But the game is really fun !"},{"author_name":"zzForrest","author_uid":"6412","time":"Mar 24, 2012 @ 4:11pm","epoch":1332605160,"text":"It just didn't feel quite right.  There should be a way to heal.  Fun anyway."}],"images":["ld22\/7536-1a1b44815f87b04df9ea798a04331fd6.jpg","ld22\/7536-662cc3fa00ddd4085d69c488796fa6a8.jpg","ld22\/7536-68bbc0e76045cbd43f56a479da647a5a.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/1852062\/LD48\/LostViking.rar","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/1852062\/LD48\/source.rar","text":"Source"}],"metadata":{"g_key":"31941","g_author":"7536","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31971","g_title":"The Lost Viking","g_status":"UCHK1","g_place":"296","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7536-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7536-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7536-shot2.png-eq-900-500.jpg"],"text":"Jisus christ. I did not expect to be done this late. Even though this is my first ever LD I thought I would be more effective \r\n\r\nI finished the game The Lost Viking a bit different than first planned. Since I don't have any prior experience with this I had no idea which parts of the development would take the longest. I know that now. The god damn graphics.\r\n\r\nIt ended up being a top-down survival shooter. Unfortunately I didn't have time to polish and balance the different weapons, and I didn't get to add any powerups, but what the hell. It's done so I'm happy.\r\n\r\nThanks for the ride guys!\r\n\r\nTools:\r\n\r\nCode: XNA, Visual studio\r\nGraphics: Paint.NET\r\nSound: GarageBand, SFXR<\/p>","title":"The Lost Viking"}