Ego Sum by Nanofi
My first ever Ludum Dare game. It's about a small, pixelated thing who wants to be alone. And then the monsters come.
The graphics were made in MSPaint and the sounds with sfxr.
Features:
* A somewhat epic story
* About 10 minutes of exciting gameplay
* Seven enemies to defeat (they're in each corner of the pattern)
* Cute pixel graphics
* A parallax starfield
* Only 5 colours!
The graphics were made in MSPaint and the sounds with sfxr.
Features:
* A somewhat epic story
* About 10 minutes of exciting gameplay
* Seven enemies to defeat (they're in each corner of the pattern)
* Cute pixel graphics
* A parallax starfield
* Only 5 colours!
| Windows | http://files.nano.fi/egosum.zip |
| Source | http://files.nano.fi/source.txt |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6719 |
Ratings
| Coolness | 39% | 328 |
| Overall | 2.38 | 484 |
| Audio | 1.75 | 461 |
| Community | 2.00 | 519 |
| Fun | 1.85 | 550 |
| Graphics | 2.15 | 506 |
| Humor | 1.33 | 545 |
| Innovation | 2.54 | 305 |
| Mood | 2.73 | 211 |
| Theme | 2.85 | 271 |
As the others have said, try to make sure everybody just understands how to play and what they're doing--especially for small games like LDs. It has some pretty cool mechanics, so you really want everybody to be able to see everything.
A bit more polish, and you could have been really onto something.
Red dots? I didn't see any colors...
It would be nice if the phrases near each circle appeared dynamically, instead of being fixed in space. If you visit the circles in the "wrong" order, the phrases don't make much sense.
Thanks for the game!