RGB by Benn

[raw]
made by Benn for LD22 (COMPO)
RGB (Red Green Blue) is a game which aims to show how even using a small amount of art assets a game is possible within 48 hours.

The aim of the game is to rescue your blue friends, whilst avoiding the red swarming madness.

Ratings

Coolness 30% 443
Overall 3.20 131
Audio 2.82 176
Community 2.62 289
Fun 3.24 59
Graphics 2.26 475
Humor 1.89 313
Innovation 2.85 192
Mood 1.80 529
Theme 1.98 587

Feedback

CaptainFresh
19. Dec 2011 · 06:54 UTC
Overall, it was somewhat fun but ultimately didn't have enough to it. I actually really liked the graphics and liked how you arranged them into interesting patterns, but I got to a certain point and just got frustrated and quit.
wbobeirne
19. Dec 2011 · 13:02 UTC
A fairly simple game, avoid the reds, collect the blues. Some good pattern designs, but they can get frustrating.
binary_girl
19. Dec 2011 · 14:35 UTC
like the sound and clean gfx.. nice smooth patterns aswell :)
kosinus
19. Dec 2011 · 21:16 UTC
Fun and definitely challenging! Also somewhat hypnotizing graphics and music, but that fits well I think.

I'm a bit skeptical on the theme connection, though.
zwets
20. Dec 2011 · 06:40 UTC
Nice one, I like it! As you said, it's pretty minimal, but it works well.
neilogd
21. Dec 2011 · 11:21 UTC
Nice little game! Addictive little game, graphics work great!
quin
21. Dec 2011 · 20:11 UTC
Very nice, you horrible monster.
Sos
21. Dec 2011 · 20:18 UTC
Typical Benn game :)
alwaysinbeta
21. Dec 2011 · 22:18 UTC
Really nice. Had to keep going until it became impossible :)
Jeck
22. Dec 2011 · 13:38 UTC
Nice simple mechanic. The level difficulty ramp was quite steep, and it started kinda high to begin with (The second level is easier than the first, imho), but I had fun until I couldn't make it any further.
dr_soda
23. Dec 2011 · 07:48 UTC
Even though it feels somewhat off-theme, I really dig this from a game design standpoint. This is a real hidden gem.
SonnyBone
23. Dec 2011 · 08:05 UTC
The sound of getting killed almost goes along with the music in rhythm... kind of a cool little side effect! Neat idea, but it certainly needs more to keep it interesting.
JoeCool17
06. Jan 2012 · 03:05 UTC
Overall fun, like many have already said, but frustrating and possibly overly-complex. If you ever do a remake, try simpler paths.
Usoma
06. Jan 2012 · 10:10 UTC
It's nice but only for the first or second time.
ratking
08. Jan 2012 · 22:02 UTC
Distilled gameplay, just how I like it!
Jorjon
08. Jan 2012 · 22:34 UTC
Great game indeed. Good music and programmer art. I don't know why, but I think this kind of game would be better with mouse instead of arrows. Also hardcore mode could have some kind of reward to the player, like a different ending or something like that.
callidus
09. Jan 2012 · 17:24 UTC
Nice game, very minimalistic but still fun, I really like the audio. Could have done with some extra features for game play, like a limited use time slowdown or somthing :-) anbyway, cool stuff