Loneliness by GFM
Guide your little (kitty?) friend through a lonely place. Help him gather other and became less lonely. Also, see the world gain more colors as you gather... those... colorfull balls. xD
As you becomes (more or) less lonely, your sprite change to represent that. A blue sprite means lots of loneliness. A green kitty means you aren't alone, but can get less lonely. A green dog means that you aren't alone at all. Also, it enables shooting (I missed the sprite on the main menu to explain that... my bad).
You get points by:
-not being lonely: your "points over time" grows as you get less lonely.
-killing the bad guys.
So far, the known bugs are:
- everything spawns only in the top left corner.
- difficulty is totally unbalanced
- loneliness bar doesn't quite works as expected*
- you doesn't need to get balls to become less lonely
I shouldn't have slacked off so much. >_<
Because of that, there're lots of bugs, there's no bgm during the game... only in the tile...
*Initially, I imagined the bar fixed in the top-left, only with the right side moving (expanding/retracting).
@OFF: I know that I suck at explaining... but I just noticed that I suck even more at explaining in english. xD
[EDIT 01/05]I'm moving the compo version of my entry to dropbox so I can update de kongregate version. I was going to wait until judgind ends... but I can't help but really want to update the game. >_<
Next time I'll just upload it to dropbox from the start...[/EDIT]
As you becomes (more or) less lonely, your sprite change to represent that. A blue sprite means lots of loneliness. A green kitty means you aren't alone, but can get less lonely. A green dog means that you aren't alone at all. Also, it enables shooting (I missed the sprite on the main menu to explain that... my bad).
You get points by:
-not being lonely: your "points over time" grows as you get less lonely.
-killing the bad guys.
So far, the known bugs are:
- everything spawns only in the top left corner.
- difficulty is totally unbalanced
- loneliness bar doesn't quite works as expected*
- you doesn't need to get balls to become less lonely
I shouldn't have slacked off so much. >_<
Because of that, there're lots of bugs, there's no bgm during the game... only in the tile...
*Initially, I imagined the bar fixed in the top-left, only with the right side moving (expanding/retracting).
@OFF: I know that I suck at explaining... but I just noticed that I suck even more at explaining in english. xD
[EDIT 01/05]I'm moving the compo version of my entry to dropbox so I can update de kongregate version. I was going to wait until judgind ends... but I can't help but really want to update the game. >_<
Next time I'll just upload it to dropbox from the start...[/EDIT]
Ratings
| Coolness | 88% | 2 |
| Overall | 2.11 | 585 |
| Audio | 2.25 | 332 |
| Community | 2.06 | 514 |
| Fun | 1.91 | 535 |
| Graphics | 2.33 | 437 |
| Humor | 1.55 | 465 |
| Innovation | 2.32 | 387 |
| Mood | 2.00 | 438 |
| Theme | 2.03 | 557 |
When voting is over, I'll make some slight changes...
And I'll take that into account. (also, I'll remember that the "random" function never work as it should xD)
Basic game idea is good, but it does get bloody hard very quickly. And yea, everything happens in the top left corner :D
Polish it up and this could be a fun game!!
So... as you gather more balls, you'll eventually change the sprite (becoming something like a dog...).
And thanks for all the feedback. Once voting is over, I'll upload an updated version (though I'm still working on that...)
That means that you aren't alone. And that when you can shoot. Just hold the left mouse button and have fun. xD
I think I'll add an explanation on the entry... so somethings make more sense. xD
I forgot to add this in the main screen. Though there is a note about shooting, it doesn't explain anything.
So... as you gather more balls, you'll eventually change the sprite (becoming something like a dog...).
That means that you aren't alone. And that when you can shoot. Just hold the left mouse button and have fun. xD
I think I'll add an explanation on the entry... so somethings make more sense. xD
And thanks for all the feedback. Once voting is over, I'll upload an updated version (though I'm still working on that...)
Don't be so sloppy next time ;)
I found it was a little awkward to use the same input for aiming as moving. Though I suppose it does make sense that you can only shoot towards where you're moving, given the effects of your shots.
After playing around in the instructions level I really liked the way the colour balls swirled around you as you moved.
I forgot to add the link here. >_<
The game is still a bit difficult... Enemies can still spawn over you (causing almost a sudden death >_<)... But I'm quite happy with that version. =D
http://www.kongregate.com/games/Ganshu/loneliness
(I'm still going to write a post-mortem soon... and, when I do so, I'll write about the post-compo ^^)