For the Love of Life by Permanent7
E >>> Pick up and Drop
SPACE >>> Jump
WASD >>> Move
Yay! Load times should be fixed!! Thank you Shigor!
Created for web deployment. If you play it outside of the browser then good luck. I only supply the windows / mac files if you absolutely hate unity for some reason.
Please post any comments, suggetions or bugs. I just might work on this more.
Used Blender, Unity, Photoshop, Bfxr.
Also. Kittens.
SPACE >>> Jump
WASD >>> Move
Yay! Load times should be fixed!! Thank you Shigor!
Created for web deployment. If you play it outside of the browser then good luck. I only supply the windows / mac files if you absolutely hate unity for some reason.
Please post any comments, suggetions or bugs. I just might work on this more.
Used Blender, Unity, Photoshop, Bfxr.
Also. Kittens.
Ratings
| Coolness | 28% | 457 |
| Overall | 2.43 | 466 |
| Audio | 1.92 | 423 |
| Community | 3.00 | 129 |
| Fun | 1.86 | 544 |
| Graphics | 3.36 | 135 |
| Humor | 1.57 | 438 |
| Innovation | 2.23 | 419 |
| Mood | 3.00 | 138 |
| Theme | 3.36 | 128 |
Nice, reminds of the first 16bit 3d games. It's quite slow.. whish there was a faster way to move around and discover things.
Keep it up, could be an interesting game with some extra time and polish!
Hint - there is a bridge that appears when you put the 'key' in the altar.
Thank you for the compliments about the atmosphere.
Also, I would make the player faster, but it would totally break the 'terminal logs' that you see in the top left.
I had a feeling I should get a book a read it, while moving to next interesting place, but for exploration it was kinda straightforward. I gave up after few minutes of walking, sorry.
Art gives it nice and unique atmosphere, but that's about everything... (I would really like to know WHAT takes 200 megabytes in your game... actually I'm so curious I've started to download your sources...)
Honestly this is some very good feedback. I do apologize for the slow movement, and GIANT loading times. I'm not experienced at games AT ALL so I really love that people are just playing my games, no matter how crappy it is. I am really excited for the next LD when I can hopefully do better I'm kinda in a facepalm moment. All this feedback seems very obvious. Why didn't I think of it at the time.
Also, when you fall to your death somewhere, you go back to the start, but the game state is not reset, so if you die holding something, you will re-spawn holding that same thing, and this seems to screw some game triggers.
Thank you for the feedback. :) I have definitely learned a lot from this.
@Raptor
Its alright. I don't think your missing anything spectacular. :)
@caranha
I do wish I would have made the area a bit smaller. I could have make the distance you must travel smaller without making the area seem smaller.
Hmmm I'll take a look at that.
There didn't however really seem to be much in the way of "game" here. It was basically a walk to the end of a large, meticulously crafted 3D model and back. The only challenge seemed to come from me misunderstanding the controls. I spent a long time in the first room because I couldn't figure out the walljump, and an even longer time replaying the end because I skimmed the description and didn't realize you had to press E to pick up / drop. The game prints out the "activator acquired" and "landscape change detected" messages if you simply walk to the activator and then the altar, so I was fooled into thinking I'd done what I was supposed to do. Some things that occurred to me is that the walljump would have been easier to work out if there were jump and walljump sounds, so that I could while experimenting have realized I had performed a jump when against a wall; and the pick up / put down button really may have been a bit unnecessary, since you could have just had the item get automatically picked up when you touch it.
I found some weird issues. If I moved too quickly through the level, the game would print multiple messages on top of each other simultaneously, making all of them unreadable. When I got over the wall the final time at the end, I think I only did it by glitching the physics.
I did find the kittens! I wonder what happens if you go there with the "resource" instead of back to the ship at the end...