{"author_link":"\/author\/a-type\/","author_name":"A-Type","author_uid":"8302","comments":[{"author_name":"Jorjon","author_uid":"5268","time":"Dec 21, 2011 @ 7:53pm","epoch":1324496880,"text":"Excellent work. Although I got the bad ending, you made a very good job. The music is the best aspect of the game."},{"author_name":"Cell","author_uid":"3295","time":"Dec 23, 2011 @ 7:07pm","epoch":1324666920,"text":"Great game :)"},{"author_name":"Benjamin","author_uid":"2952","time":"Dec 23, 2011 @ 8:38pm","epoch":1324672380,"text":"Very good game ! I like :\r<br\/>- the one-wall cutting knife &gt; original and very handy, you also designed good levels relevants to its use.\r<br\/>- The ??? feedback each time something special happen. simple and efficient.\r<br\/>- The music with the ambient switch near the end ( I had some &quot;Shadow of the Beast&quot; flashbacks when it happened )\r<br\/>I dislike :\r<br\/>- The plane background : It break the contrast with some of your platforms making them difficult to see.\r<br\/>- The very short range of light. It's good for ambience but is very counterproductive for your screen side events like mysterious shadow escaping and other stuff. I notice him just one time, and I had to guess that he *spoil* in the end. ( Maybe my monitor color are too dark ).\r<br\/>\r<br\/>Very good overall and huge ammount of work for 48h !"},{"author_name":"A-Type","author_uid":"8302","time":"Dec 24, 2011 @ 8:30am","epoch":1324715100,"text":"@Benjamin: thanks for the feedback!  The one thing that sticks out to me is the plane background issue-- I realized this pretty late because I was so used to the level setup.  At the last minute I tried to change the brightness\/contrast of the assets to make them stand out better.  Unfortunately, I agree, it wasn't quite enough.  As for the lack of light-- I toned that down too near the end.  I thought it was passable, but I knew it would be an issue.  Brightness might help.\r<br\/>\r<br\/>Thanks again!"},{"author_name":"Ian Morrison","author_uid":"8059","time":"Dec 27, 2011 @ 4:42am","epoch":1324960620,"text":"I was really impressed by this. Excellent level design, very atmospheric. The platforming was frustrating because the physics were fairly simplistic and a lot of the jumps were fairly unforgiving. Excellent use of sound to create a creepy atmosphere!"},{"author_name":"AyCe","author_uid":"3852","time":"Dec 28, 2011 @ 11:57pm","epoch":1325116320,"text":"I have no idea what to do in the level shown on the main screenshot ^^"},{"author_name":"caranha","author_uid":"7847","time":"Jan 3, 2012 @ 2:14pm","epoch":1325599740,"text":"Wow, this is a very nice game, you should have more ratings!\r<br\/>\r<br\/>I loved the sound and the atmosphere. The levels were also the right amount of challenging for me. It was not that short, I think the length was appropriate.\r<br\/>\r<br\/>Two suggestions:\r<br\/>1- after the ending animation, I mistakenly pressed a button and skipped the next screen without seeing what was on it - you should make some sort of delay at that last screen. (or maybe define a specific key to leave it).\r<br\/>\r<br\/>2- There are breakable and unbreakable blocks. It is a bit hard to differentiate between them - you never know if you are hitting an unbreakable box, or if you just missed the correct position to break that block. Maybe you should add a &quot;failed&quot; sound, so I know that I can't break that particular block.\r<br\/>\r<br\/>Thanks for the game!"},{"author_name":"jfroco","author_uid":"2085","time":"Jan 3, 2012 @ 9:29pm","epoch":1325625840,"text":"Good platformer. Great music.. a lot of content for a 48h compo, I liked the wall-cutting mechanism. Congratulations."},{"author_name":"Pierrec","author_uid":"1874","time":"Jan 4, 2012 @ 6:13pm","epoch":1325700480,"text":"Great mood here! I really felt someone was trying to kill me! Scary! didn't find the good ending."},{"author_name":"A-Type","author_uid":"8302","time":"Jan 4, 2012 @ 9:31pm","epoch":1325712360,"text":"@AyCe- keep in mind that you can break single-wide blocks.  This trick is used.\r<br\/>\r<br\/>@caranha- there's a bug with the info screen where it closes next frame.  Unfortunately I didn't catch it before the deadline.  It was working in the build I was going to submit, but then I switched a few things last minute.\r<br\/>\r<br\/>@Ian- yeah, plat physics is something I wish I could have improved on.  Platformers can be so smooth and fun if you get the physics down.  Unfortunately I have no experience in platformers so I went with a basic approach in order to have more time for content."},{"author_name":"AyCe","author_uid":"3852","time":"Jan 8, 2012 @ 3:12pm","epoch":1326035220,"text":"First of all, thank you for your reply. I finished your game twice now - good &amp; bad ending :) I really liked the change of music at a certain area. =&gt; Mood!\r<br\/>Nicely done! :D"},{"author_name":"Kelly Thomas","author_uid":"6664","time":"Jan 9, 2012 @ 12:53pm","epoch":1326113280,"text":"Nice atmosphere, the rain overlay helps alot"},{"author_name":"exphautaz","author_uid":"10673","time":"Mar 13, 2012 @ 11:58pm","epoch":1331682780,"text":"apparently i do not have a good enough graphics card"}],"images":["ld22\/8302-cc869a2fe6d839eb01631c9f88bdaefc.jpg","ld22\/8302-2cad56d9870f06b18eb1dedecb727863.jpg","ld22\/8302-372c10d798f382e836ec7c1d76b65af6.jpg","ld22\/8302-c09f849ddc36d0f6a1ea0eb4ad91f5a0.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/8648245\/ATYPE_HAVEXNANET.zip","text":"Windows (Have XNA\/.NET4)"},{"url":"http:\/\/dl.dropbox.com\/u\/8648245\/ATYPE_NOXNA_NONET.zip","text":"Windows (no XNA)"},{"url":"http:\/\/www.youtube.com\/watch?v=6PfuZIczH7A","text":"Timelapse"},{"url":"http:\/\/dl.dropbox.com\/u\/8648245\/ATYPE_FULL_SOURCE\/LD22.zip","text":"Source"}],"metadata":{"g_key":"32039","g_author":"8302","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"32069","g_title":"A Realization (in 13 acts)","g_status":"UCHK1","g_place":"15","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/8302-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/8302-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/8302-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/8302-shot3.png-eq-900-500.jpg"],"text":"A simple platformer in 13 acts.  Navigate through a dark world but watch the corner of your eye...\r\n\r\nNow with 2 endings!\r\n\r\nEdit: I've seen from comments that most are getting the 'bad' ending.  I know you aren't likely to play it again for the good one, so here's a hint: use your ears on the seventh level.\r\n\r\n\r\nIf you have problems, please try installing .NET 4:\r\nhttp:\/\/www.microsoft.com\/download\/en\/details.aspx?id=17851\r\nand XNA 4.0 Redistributable Package:\r\nhttp:\/\/www.microsoft.com\/download\/en\/details.aspx?id=20914\r\n\r\nI apologize for the inconvenience.\r\n\r\n<\/p>","title":"A Realization (in 13 acts)"}