Bricked by Mermelada Games by rayxgdev

[raw]
made by rayxgdev for LD35 (JAM)
"Bricked" is a runner where you have to press some buttons so that the broker can reach the goal. You have 3 transforms. Cube (can jump), Ball (can pass throw little spaces), and plane (can fly/easy mode).

Ratings

Coolness 24% 1979
Overall(Jam) 2.73 993
Audio(Jam) 3.07 436
Fun(Jam) 2.47 1002
Graphics(Jam) 3.40 502
Innovation(Jam) 2.87 709
Theme(Jam) 4.00 91

Feedback

KitsuDev
19. Apr 2016 · 10:11 UTC
Good!
AnaGF
22. Apr 2016 · 00:25 UTC
A bit hard for me, but I like the idea of changing the gravity depending of the shape. It is a good base, and a cool game overall.
KitsuDev
22. Apr 2016 · 11:08 UTC
Thanks for the comment @AnaGF, the "real" level was really hard, but if we decide do a full version, we need making some levels more easy for a start game. Thanks for playing!
mermeladaGames
23. Apr 2016 · 15:18 UTC
Thanks for the comment and rate @AnaGF. we had good idea but our inexperience with Unity caused us more problems than expected hahaha
BulletsArePeopleToo
24. Apr 2016 · 06:26 UTC
I like the idea of changing between shapes to get through the sections and how some sections have multiple solutions. Changing to airplane controls was a little confusing to me though. It seems like you teleport to the ceiling when you use airplane.
Louspirit
29. Apr 2016 · 18:02 UTC
Astonishing graphics. Good idea but hard to master... Difficult to know where the triangle would appear.
LeReveur
05. May 2016 · 17:36 UTC
Really hard, challenging runner. Did not understand at first that jump was space bar, but didn't go so far after that, anyway - ha ha. Well done. :)
lanestp
07. May 2016 · 02:58 UTC
Honestly, not for me. The controls just didn't do it for me. I think the idea is a good one but I need controls that don't make me crazy!
mattlevonian
07. May 2016 · 06:04 UTC
You should take out just a little bit of time to focus on usability. While there are strong concepts present in this game, any user enjoyment is quashed by the way the controls fight against the player, and the lack of feedback.

Consider each decision: where am I positioning the camera? Why did I pick this jump height? Why did I pick this jump acceleration? Why did I pick this forward speed?

Additionally, make sure at least one or two non-devs play your game. Take feedback completely seriously, as they probably represent more than 50% of the user experiences on this site. If they are confused, add tutorialization. If they are frustrated unnecessarily, consider making it easier to alleviate the problems they were having.

You'll probably find there are 3 or 4 major pain points. Take 30 minutes to fix them.
Catwheel
07. May 2016 · 09:45 UTC
Damn yo, Dem Jams! Music was good. Gameplay was good but having to start entirely over when you lose was really frustrating. Maybe add some check points?
Digitaldude555
07. May 2016 · 11:38 UTC
This game is ridiculous in it's difficulty, maybe ease the player into the game because you have to die dozens of times to memorize which shapes to turn into and when to jump to pass the level. but it's a good concept for a game, like the music.