Speed to Freedom by helloserve
A tunnel racer where you have to keep your speed up - your multiplier depends on it!
Requires that you have both .Net 4.0 and XNA 4.0 installed. Also, if you do not have the Franklin Gothic Demi font on your computer, it's included in the game archive.
*EDIT* Updated the random generator. When the speed really starts building up, it generated impossible situations far to often.
Requires that you have both .Net 4.0 and XNA 4.0 installed. Also, if you do not have the Franklin Gothic Demi font on your computer, it's included in the game archive.
*EDIT* Updated the random generator. When the speed really starts building up, it generated impossible situations far to often.
Ratings
| Coolness | 71% | 3 |
| Overall | 3.13 | 147 |
| Audio | 3.14 | 88 |
| Community | 3.00 | 129 |
| Fun | 2.88 | 151 |
| Graphics | 4.09 | 21 |
| Humor | 1.00 | 659 |
| Innovation | 2.52 | 321 |
| Mood | 2.68 | 234 |
| Theme | 1.86 | 608 |
It was okay
Making the objects that are in your path red is a super great idea!
Overall, pretty fun game. Nice idea! I especially liked how the walls on the sides were blurry.
I'm not very good at this genre...
It is very fun too play, but also very hard. Maybe a personal high score feature would be great (even if my best was 2 or 3 ^^)
As other commenters have said, you really need to tweak the level generation so that it doesn't produce impossible situations, though.
Also, the bounding-box collision detection feels unfair, because some of your obstacles are much smaller than their bounding box. For example, the cable that's hanging down from some horizontal ductwork - I would have made that non-collidable.
Overall I am very impressed.
The graphics and sound are really effective. I like the pitchshifting wind. Though I'd suggest you also pitch shift the woosh of the objects you pass... maybe even try doppler them, and make them louder for closer shaves maybe?)
Also... It says at the beginning that I am a messenger with an important message to deliver... only... the corridor is infinite! Making the corridor to the leader infinite is a pretty sneaky trick for the warmongers to play... I felt like I was in an outer limits episode following a test-subject in a simulation that was all one big cruel trick. The omninous music at the start reinforces the feeling of "All is not what it seems and the tables have been rigged against you".
Nice work!