{"author_link":"\/author\/nizan\/","author_name":"Nizan","author_uid":"5374","comments":[{"author_name":"Stavu","author_uid":"7110","time":"Dec 21, 2011 @ 11:30am","epoch":1324466700,"text":"Very nice game. It was a bit easy for me but I guess that if I consider it to be the first level, it's perfectly fine. Good job :)"},{"author_name":"matt","author_uid":"7275","time":"Dec 22, 2011 @ 6:22am","epoch":1324534620,"text":"Simple, kind of fun game. I liked it, just wish it were more complex. Would give the title 5 stars if that were a category."},{"author_name":"Nizan","author_uid":"5374","time":"Dec 22, 2011 @ 10:26pm","epoch":1324592460,"text":"I love the title too, it's the only thing I really like about it despite having made it &gt;.&lt;"},{"author_name":"volando","author_uid":"3725","time":"Dec 22, 2011 @ 11:46pm","epoch":1324597260,"text":"mechanics were cool, with some make up would be better"},{"author_name":"caranha","author_uid":"7847","time":"Dec 23, 2011 @ 2:46am","epoch":1324608060,"text":"Interesting concept, but I think you could have gone further away with it. As it stands, the game is basically &quot;collect the blue orbs&quot;. Maybe you could make it so that you lose tranquility (or &quot;inspiration?&quot;) if you have either too much loneliness, or too much solace.\r<br\/>\r<br\/>Oh, a small bug in your game: you can get the player to the top of the screen (where the loneliness meter is), and no symbols will get there. So you can just grab a few solaces and then go there to wait for the end of the game. Maybe block the movement in this area?\r<br\/>\r<br\/>Something else that would add to this game is giving some vertical movement to the symbols.\r<br\/>\r<br\/>Thanks for the game! :-)"},{"author_name":"Nizan","author_uid":"5374","time":"Dec 23, 2011 @ 11:17am","epoch":1324638720,"text":"Actually, if you don't collect any\/enough blues (or too many reds) - he will get more lonely, when he gets too lonely, the meter goes red, and he will lose tranquility rather than gain it over time. Though it's not entirely obvious, I wasn't really happy about it myself.\r<br\/>\r<br\/>Still, thanks for the feedback :) I wasn't going to work on this really... but I've had quite a few comments here and elsewhere that people like the concept so... who knows! :)"},{"author_name":"kato9","author_uid":"5821","time":"Jan 8, 2012 @ 1:10am","epoch":1325984700,"text":"The screen shaking effect was a little too much for me. Otherwise decent game!"}],"images":["ld22\/5374-db70eb3f31733820f64d73e45413e3c9.jpg"],"links":[{"url":"http:\/\/www.stencyl.com\/game\/play\/10163","text":"Web"},{"url":"http:\/\/nizan.weebly.com\/soss.html","text":"Source"}],"metadata":{"g_key":"32083","g_author":"5374","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"32113","g_title":"The Solitude of Sam Smith","g_status":"UCHK1","g_place":"473","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/5374-shot0.jpg-eq-900-500.jpg"],"text":"Sam Smith is going through a rough patch and is taking some time alone to collect thoughts; help out by providing comfort, avoiding grief and allowing distractions only when they're needed.\r\n\r\nControls: Arrow Keys<\/p>","title":"The Solitude of Sam Smith"}