Alone in the Unknown by jonnopon3000
Alone in the unknown is a first joint project by Jonno Allcock and Nathan Thorpe working under the name SevenSpace games. It's Jonno's second Ludum Dare entry and Nathan's first.
Timelapse of Jonno's screen: http://www.youtube.com/watch?v=N5zSoB9fVCI&feature=youtu.be
Controls: WASD to move, E to make an action, Enter to select on menus.
Aim: Complete the puzzles, find your way through the facility you find yourself in, try to escape and find other people!
Known issues: New Game option in pause doesn't work / Kitten Easter egg is always active (was going to be puzzle activated)
Thanks for downloading, we hope you enjoy playing, and apologies for the large file-size; our Easter egg was larger than we expected it to be and the audio resources are pretty high quality as it comes.
You can contact and follow me, Jonno, at the following locations:
Twitter: @jonnopon3000
Google+: https://plus.google.com/100416291177265133194/posts
Blog: http://jonnopon3000.tumblr.com
Thanks once again,
- Jonno & Nathan
Timelapse of Jonno's screen: http://www.youtube.com/watch?v=N5zSoB9fVCI&feature=youtu.be
Controls: WASD to move, E to make an action, Enter to select on menus.
Aim: Complete the puzzles, find your way through the facility you find yourself in, try to escape and find other people!
Known issues: New Game option in pause doesn't work / Kitten Easter egg is always active (was going to be puzzle activated)
Thanks for downloading, we hope you enjoy playing, and apologies for the large file-size; our Easter egg was larger than we expected it to be and the audio resources are pretty high quality as it comes.
You can contact and follow me, Jonno, at the following locations:
Twitter: @jonnopon3000
Google+: https://plus.google.com/100416291177265133194/posts
Blog: http://jonnopon3000.tumblr.com
Thanks once again,
- Jonno & Nathan
Ratings
| Coolness | 41% | 311 |
| Overall(Jam) | 1.85 | 155 |
| Audio(Jam) | 1.75 | 117 |
| Community | 3.00 | 129 |
| Fun(Jam) | 1.69 | 143 |
| Graphics(Jam) | 1.71 | 160 |
| Humor(Jam) | 1.38 | 122 |
| Innovation(Jam) | 1.25 | 167 |
| Mood(Jam) | 1.50 | 145 |
| Theme(Jam) | 2.38 | 85 |
Went back in and got stuck in a wall. Retried and there were two of me and it loaded me into level 3 without passing level 2. Then it froze.
I think there might be a few bugs in there.
The ghosts were cute.
As for wall sticking, that's a problem I couldn't predict I'm afraid. We worked to fix it on the two machines we had at our disposal and it seems that except for one or two cases it does indeed work.
I agree that there should've been some tutorial or prompt for controls, though; this was in the initial level design but on the last day I got caught up squashing one bug that stopped us from building multi-room puzzles and trying to fix the aforementioned new game problem.
The game is also very condensed with a high sanity curve because of the fact that for the time spent killing bugs, time to code levels was down. We wanted to show off the systems we had spent 72 hours coding so we designed three levels that incorporated as many as possible simultaneously.
The only thing I can think of right now to check is whether or not you have the latest version of Java installed. This might be a case of going to the Java developer's site and getting the Java 7 pre-release, as while I believe applications should be vastly backwards-compatible, it's possible that me having coded it in J7 might be locking it down to some versions or installations.
Not a one-man band on this one.