Forever Alone by QXD-me

[raw]
made by QXD-me for LD22 (COMPO)
Arrows/WASD to move, mouse to look, space to jump.

I recommend playing fullscreen for the best experience (browser or standalone). Also, the audio is pretty quiet so if you don't hear anything, turn your sound up.

Note: I went for atmosphere rather than fun, so bear in mind that the theme was 'alone' and try to get in the mood and play along.

Made using Unity with MonoDevelop, Audacity, FL Studio and a little bit of Blender.


p.s. Even though I went for atmosphere, there are still a few minor "glitches" (which I prefer to think of as Easter Eggs) that can be quite fun to exploit after you've played it properly.

Ratings

Coolness 69% 3
Overall 2.00 605
Audio 2.43 275
Community 1.94 565
Fun 1.59 625
Graphics 2.29 465
Humor 1.63 418
Innovation 2.32 387
Mood 3.25 100
Theme 3.21 165

Feedback

Taugeshtu
19. Dec 2011 路 19:41 UTC
Quite close to my work!)
www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8746
I wish I had better hardware... 3 FPS after first "hugs" and I leave... Although tension was growing. It's sad(
Jorjon
21. Dec 2011 路 21:34 UTC
Great conpcept, but the rooms are huge and we move so slow.. That kinda kills the mood when you have no directions of where to go.
AyCe
23. Dec 2011 路 15:24 UTC
If the goal was to die, i've accomplished it :D

But why nobody liked me? :(
binary_girl
23. Dec 2011 路 19:29 UTC
i quite like to mood of it.. unity window was bigger than my 1024x768 screen tho ;(
馃帳 QXD-me
23. Dec 2011 路 23:01 UTC
@Jorjon A valid complaint, one I'm thinking on how I might improve.

@AyCe I'm not sure if that's the goal, I guess it's as good as any (and you can't actually effect any other sort of end in-game anyway)

@binary_girl Sorry about that. Does it not fit to your screen if you right-click then select fullscreen? You can usually also zoom out on the webpage to see it if you need to.
summaky
26. Dec 2011 路 11:51 UTC
It walks rather slowly for such a big environment. Also, I really didn't know what to do. At first I thought they were zombies or something with the arms in that position, until I realized they wanted a hug or something. But then, I hear the thumb-thumb and they leave *very* disappointed. But I can't do anything, can I?
Winterblood
08. Jan 2012 路 03:08 UTC
I liked the "hug" mechanic, but wasn't really sure what was being communicated. Everyone wanted a hug at first but seemed disappointed when they got it. Walk speed painfully slow, especially with such a minimalist enviroment. Creepy atmosphere though...
Raptor85
08. Jan 2012 路 05:30 UTC
Same issue i've had with most other unity games in this compo, mouse look doesnt work so I cant rate :/
Stargoat
08. Jan 2012 路 13:15 UTC
Very creepy.
galman
08. Jan 2012 路 13:16 UTC
Very nice mood but I don't get the point of the game...
wbobeirne
08. Jan 2012 路 21:48 UTC
Kind of a freaky game, made me feel really uncomfortable, especially when getting hugged.
demonpants
10. Jan 2012 路 00:49 UTC
I pretty much feel what everyone else does - too big and too little happening. I got bored rather quickly. Also I wasn't sure really what I was doing, other than walking around and looking at junk.