/follow by 01101101
You like to be alone, but this bodyguard won't let you breathe... Escape and enjoy your quiet moments.
(Still a few bugs to kill and an alternate end to code, but here you go, the release version)
(Still a few bugs to kill and an alternate end to code, but here you go, the release version)
| Web | http://01101101.fr/ld48/demo/ |
| Web (enhanced version) | http://01101101.fr/ld48/demo/index2.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5105 |
Ratings
| Coolness | 24% | 506 |
| Overall(Jam) | 4.06 | 3 |
| Audio(Jam) | 4.24 | 1 |
| Community | 3.75 | 21 |
| Fun(Jam) | 3.72 | 3 |
| Graphics(Jam) | 4.45 | 4 |
| Humor(Jam) | 3.36 | 13 |
| Innovation(Jam) | 3.33 | 16 |
| Mood(Jam) | 3.53 | 11 |
| Theme(Jam) | 4.13 | 2 |
In terms of fun, it wasn't really my kind of thing. I found myself just clicking on things until something happened, and I felt it took a while for everything to respond, especially given that you have to wait for the woman to walk up to an object before she'll interact with it.
Not my cup of tea in terms of gameplay, but the audio and visuals are a treat :)
The gameplay and plot seem pretty redundant after a couple levels, it could have used a bit more depth and variation.
Still, a very solid entry!
Just a question, not about the game, but... Why 109 ?
Currently finishing an "enhanced" version with the alternate ending and a few corrections.
@LeReveur: 109 = m in the ASCII table. Why m? Secret ;)
Very well-executed point-and-clicker, a real nice modern throwback to the halcyon days gone by.
Wonderful characters, very charming. Had this been a compo entry it would have cleaned up for sure.
And it fits in a header, totally reusable on a web site :D
Bon ok, je sors..
A little more situational variety/plot development would have been nice.
You can also find another inspirations like Skyrim, final fantasy, Portal in this compo.
And no, we did not name this game like that to get first of the list (it change every day), at the begining we were at the end :)
The truth about "/follow" : this name is a reference to the main MMORPG command to follow another character.
At some point I just started to click everywhere like a crazy... But I managed to finish the game.
Graphics are amazing! Well Done!
Nice little narrative for such a short game, but at times the flow of it (puzzle, alone time, rinse, repeat) felt a bit repetitive, but overall it wasn't really a problem and worked well. If you wanted to expand the game it might be interesting to add a bit of narrative development to the alone times, to make them more significant (would be a nice fix to any repetitiveness I think).
It gets a little repetitive in the end, though.
The "action" sequences were a pretty risky design choice IMO, but I think it ended up working in the end. Yeah, you guys already know that more scenario/dialogue/narrative work would be nice, but what do you expect from an LD entry anyways? Also, I know it wasn't part of the compo, but I appreciated the addition of the alternate ending...
The gameplay was a little shallow but I did like the "small single screens, 1 challenge each" concept a lot.