Alone in a cave by orseoste7o

[raw]
made by orseoste7o for LD22 (COMPO)
Hey everybody, here is my game. Keep the monsters (the evil black things with red eyes) away from the person, who is trying to get too the far right of the screen. Features randomly generated terrain/dirt textures, high scores, and difficulty levels. Enjoy!

Tools:

Sfxr
Game maker 8.1

P.S, please don't use any of my code with out permission from me! :)

Ratings

Coolness 0% 685
Overall 2.54 425
Audio 1.92 423
Fun 2.15 438
Graphics 3.54 101
Humor 1.33 545
Innovation 3.31 85
Mood 2.91 173
Theme 3.23 160

Feedback

caranha
22. Dec 2011 路 23:45 UTC
I liked the concept, and also the graphics! Having an option to change the difficulty level was nice, although I didn't feel much of a difference other than the light radius was smaller.

However, even though the concept is good, the game was not quite fun yet. It became repetitive way too fast. Maybe add some levers to pull, buttons to push? The sounds didn't help either.

Some suggestions:
- The score is always the same, 1 point per level, regardless of the difficulty. Make higher difficulties award more points!

- There is a bug where if a mountain is generated that takes the character off screen from above, the level is considered completed when the character leaves through the top.

- Tweak level generation to avoid those "off screen mountains".

- Try less harsh sounds.

Good luck with your game!
Kitch
23. Dec 2011 路 22:10 UTC
That was not a bad little game. I seemed to run into some issues with the light not working 100% of the time... But it could of just been me.
馃帳 orseoste7o
24. Dec 2011 路 05:21 UTC
thanks for the feedback guys :)
AyCe
24. Dec 2011 路 15:11 UTC
Cool idea, but the game itself was too easy, needs more mechanics etc.
I loved how it's not you doing the level, but the one protecting the person.
Game is started before generation/lighting is done?!
Anyway, it was OK :)
Dan C
04. Jan 2012 路 01:26 UTC
Nice idea and well implemented. Good graphics too.

There's not much sense of progression, though. It felt like the game wasn't getting any more difficult and that I was just doing the same thing over and over again, which got boring quite quickly.

At one point I lost because the character was walking on a tile near the bottom of the window, and a monster appeared at the bottom of the screen right next to the character and killed him before I had a chance to do anything. That's a bit unfair and you probably should have guarded against that happening.

The sound effects are annoying.
lanoiadimuu
04. Jan 2012 路 01:27 UTC
Level generation has some flaws (i had one level 5 squares long, ended in like 10 seconds). Interesting idea, you should continue improving it. ;)
summaky
07. Jan 2012 路 15:58 UTC
Sometimes when I pressed the space key too soon, the level "generator" made the walls too tall and the level ended being very short, making the game even more easy than it is already (even at difficulty 9.)

It is a tad boring, as every level is exactly the same, and the sound effects a bit annoying. The concept and the mood are great.