{"author_link":"\/author\/joecool17\/","author_name":"JoeCool17","author_uid":"5160","comments":[{"author_name":"pythong","author_uid":"717","time":"Dec 20, 2011 @ 11:33am","epoch":1324380480,"text":"I don't know if it is mandatory for jam entries, but you should add your source as it is a given for the LD48 for others to look over and\/or learn from your code. Also, there are people around here who directly give straight 1's if there's no source"},{"author_name":"JoeCool17","author_uid":"5160","time":"Dec 20, 2011 @ 10:50pm","epoch":1324421100,"text":"@pythong: I'm just too lazy to upload the source now, maybe in the coming week I'll upload it to GitHub. It's not a requirement for the Jam."},{"author_name":"kato9","author_uid":"5821","time":"Dec 21, 2011 @ 11:10pm","epoch":1324508700,"text":"Very floaty physics...but hey I guess you are on the moon!"},{"author_name":"summaky","author_uid":"1885","time":"Dec 26, 2011 @ 4:33pm","epoch":1324916880,"text":"It is a platform game; not much to say.  I miss some background music to give the proper mood to the game."},{"author_name":"JoeCool17","author_uid":"5160","time":"Dec 28, 2011 @ 1:09am","epoch":1325034240,"text":"Yeah, I just didn't have the time I thought I would to get that in. Definitely an addition for when I make it into a full game."}],"images":["ld22\/5160-029872e50c82d99abfdd2e98d9b5cf4d.jpg","ld22\/5160-e7b8fa3412fdc2bae89d8bc96dc857fe.jpg"],"links":[{"url":"http:\/\/eggplantanimation.com\/games\/space\/rocketmanstan.swf","text":"Web"}],"metadata":{"g_key":"32176","g_author":"5160","g_event":"LD22","g_eventkey":"8","g_subevent":"JAM","g_urlkey":"32206","g_title":"Rocket Man Stan","g_status":"UCHK1","g_place":"160","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/5160-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/5160-shot1.PNG-eq-900-500.jpg"],"text":"So, fine gentlemen, gentlewomen, and gentlealiens, I present to you Rocket Man Stan!\r\n\r\nSet in the early 70s, follow our intrepid hero, Stan, as he fights his way off of a Soviet-invaded moon after a covert USAF mission goes awry on the dark side of the moon! Get him to safety by destroying all the Soviet robots Goomba-style so that he can radio for help!\r\n\r\nSome back story:\r\n\r\nThis was GOING to be an LD48 entry, but due to a last minute(literally) happening coming up, I was not able to submit, so I took the extra day and polished it up some. Later I'll make this into a full-blown game, for Eggplant Animation(eggplantanimation.com). This is my second LD, first one alone, and I think I did pretty well, considering what I learned over the course of 48 hours and what I couldn't do just last summer. Uses Flash and Flixel, with FlashDevelop and DAME to help. I plan to release the source sometime in the next month.\r\n\r\nControls:\r\n\r\nLeft\/Right to move, Space to jump. Kill those robots, 9 in all, by jumping on top of them (\"goomba-style\"). The health bar is in the upper-left corner, with the number of lives left next to it.\r\n\r\n-Dr. Quigley the Insane<\/p>","title":"Rocket Man Stan"}