{"author_link":"\/author\/agersant\/","author_name":"agersant","author_uid":"4958","comments":[{"author_name":"A-Type","author_uid":"8302","time":"Dec 19, 2011 @ 4:12am","epoch":1324267620,"text":"Very pretty.  I guess the inertia and difficulty of controlling the knight was on purpose, but I'm afraid I just can't handle him well enough to get far."},{"author_name":"bushmango","author_uid":"5852","time":"Dec 19, 2011 @ 1:52pm","epoch":1324302420,"text":"I liked it. Difficult to get used to the physics, and I'm glad the games on the short side so I could see the ending :)"},{"author_name":"dr_soda","author_uid":"8342","time":"Dec 19, 2011 @ 3:37pm","epoch":1324308720,"text":"That is interesting that you've used Haxe for this.  Are you able to make use of its multiple target capabilities to export it to different platforms successfuly?\r<br\/>\r<br\/>Your sprite art is really beautiful.  I think the knight visually looks too much like he's in a track-and-field competition when he's jumping, but that's the only thing out of place in the art style.\r<br\/>\r<br\/>I agree that the physics make it harder than it feels like it should be, but at the same time I see how you incorporated the physics properties into level design as well."},{"author_name":"agersant","author_uid":"4958","time":"Dec 19, 2011 @ 5:49pm","epoch":1324316640,"text":"Thank you for playing and leaving comments =)\r<br\/>I agree about the physics being tricky to handle, this was on purpose but it seems I went overboard.\r<br\/>\r<br\/>@dr_soda : I figured it would make sense to do this kind of jump because I think that's how you do it to achieve maximum distance. Maybe it doesnt work with a full plate armor though &gt;.&lt;\r<br\/>Regarding multiplatform, I can not export it to other targets because I used the Flash9 drawing API (the one in Bacchus, my basecode) rather than a generic one like NME. I hope one day I'll have time to switch Bacchus from Flash only to NME."},{"author_name":"tonic","author_uid":"66","time":"Dec 19, 2011 @ 6:23pm","epoch":1324318680,"text":"Wow, very nice graphics. It's quite hard to play though and sometimes the checkpoint is just a bit too far."},{"author_name":"Andrew","author_uid":"5432","time":"Dec 19, 2011 @ 6:25pm","epoch":1324318800,"text":"Excellent music, but the sliding is a wee bit too tricky too control resulting in a lot of frustration :("},{"author_name":"daredevildave","author_uid":"5182","time":"Dec 19, 2011 @ 6:26pm","epoch":1324318860,"text":"Looks great, but it seems to crash a lot in Chrome\/OSX. I get stuck while jumping and the second screen is just black."},{"author_name":"kj654321","author_uid":"8836","time":"Dec 20, 2011 @ 6:28pm","epoch":1324405380,"text":"Great art and sound. I like the idea of leaving your sword behind. I agree that the physics end up being frustrating, but they are close to being an interesting challenge."},{"author_name":"cobhc6","author_uid":"6638","time":"Dec 20, 2011 @ 10:39pm","epoch":1324420440,"text":"That was awesome, the only down point is the controls. Everything else was great!!!!!"},{"author_name":"rawbits","author_uid":"5167","time":"Dec 21, 2011 @ 12:56am","epoch":1324428660,"text":"Pretty good graphics but the knight is uncontrollable so sorry for my impatience but there are much more games..."},{"author_name":"SeanAtr0n","author_uid":"6835","time":"Dec 21, 2011 @ 3:55am","epoch":1324439400,"text":"Interesting mechanic, I like how you made the player his own enemy due to inertia. The music and art are nice too!"},{"author_name":"23","author_uid":"4678","time":"Dec 21, 2011 @ 2:29pm","epoch":1324477440,"text":"Nicely put together, but again, too hard to control, even if that is the point."},{"author_name":"kato9","author_uid":"5821","time":"Dec 21, 2011 @ 4:41pm","epoch":1324485360,"text":"Hmm...I had some weird performance issues with this game. Choppy framerate and stuttery broken sounding music. Anyway it was basically unplayable for me, couldn't even manage to jump on the second platform in the third screen. Nice visuals though."},{"author_name":"kato9","author_uid":"5821","time":"Dec 21, 2011 @ 4:51pm","epoch":1324485960,"text":"ok restarted my comp and tried in another browser and those performance issues went away. the controls are still brutal though, it's like walking in molasses that turns into ice whenever you gain any momentum! Still, the amount of polish you put into this is commendable, wish I could have gotten a little further!"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Dec 22, 2011 @ 4:25am","epoch":1324527600,"text":"Very nice visually and decent BGM\/SFX. Super-frustrating movement made me give up."},{"author_name":"binary_girl","author_uid":"8824","time":"Dec 22, 2011 @ 4:48pm","epoch":1324572180,"text":"i like it.. sound\/music is great and decent gfx.. good sense of being alone aswell :)"},{"author_name":"agersant","author_uid":"4958","time":"Dec 22, 2011 @ 5:58pm","epoch":1324576380,"text":"Thank you all for your opinions! I enjoy read them, even the not-so-positive ones.\r<br\/>\r<br\/>I am happy to say I fixed the performance issues and added a &quot;no crash&quot; version at the top of the page =)"},{"author_name":"jeffz","author_uid":"4842","time":"Dec 23, 2011 @ 1:33am","epoch":1324603680,"text":"very nice production, echo the sentiments with the physics.  Love the sound and music."},{"author_name":"Michelle Sleeper","author_uid":"7673","time":"Dec 23, 2011 @ 1:45am","epoch":1324604400,"text":"Art was amazing, and I realize that the physics of the player is part of the difficulty, but it really was just more frustrating than anything and I couldn't get very far."},{"author_name":"angrygeometry","author_uid":"5579","time":"Dec 23, 2011 @ 2:47am","epoch":1324608120,"text":"looks very pretty but those physics are pretty unforgiving."},{"author_name":"Braveskin","author_uid":"8901","time":"Dec 23, 2011 @ 7:58pm","epoch":1324669980,"text":"I couldn't pass the second jump."},{"author_name":"Shigor","author_uid":"5242","time":"Dec 25, 2011 @ 12:51pm","epoch":1324817160,"text":"Raqequit :\/ I gave up after several attempts to jump on a platform without being killed by stalagmite (or stalactite? I always mix them up).\r<br\/>\r<br\/>Yeah, moving in full armor's pretty tricky, I know it from the real world, but inertia, one mistake = dead, slow movement from checkpoint... it all adds up in a title which just isn't fun for me to play.\r<br\/>\r<br\/>Nice pixel art (although knights movement is strangely choppy)."},{"author_name":"summaky","author_uid":"1885","time":"Dec 25, 2011 @ 1:43pm","epoch":1324820280,"text":"The inertia makes controlling the character a little too difficult for me.  Besides that, I loved everything about this game.  Well done!"},{"author_name":"tcstyle","author_uid":"4834","time":"Dec 25, 2011 @ 8:39pm","epoch":1324845240,"text":"Great sound and graphics. The classic Prince of Persia like controls make it to difficult for me personally."},{"author_name":"Nightmare","author_uid":"4652","time":"Dec 25, 2011 @ 10:57pm","epoch":1324853520,"text":"Very nice, kind of hard... but I'm not one to talk about making a hard LD22 entry ;)"},{"author_name":"evilseanbot","author_uid":"7902","time":"Dec 27, 2011 @ 3:49am","epoch":1324957440,"text":"Hellz yeah 8-frame walk animation.\r<br\/>\r<br\/>Your protagonist will live on forever as someone's forum avatar, possibly with the text &quot;Everyday I'm shuffling&quot; underneath him."},{"author_name":"Pierrec","author_uid":"1874","time":"Dec 29, 2011 @ 9:01am","epoch":1325148960,"text":"The game is beautiful. But the controls are too hard, even if it is on purpose. I ragequit in the room downstair on the left. It isn't easy to be a knight :)"},{"author_name":"volando","author_uid":"3725","time":"Jan 7, 2012 @ 4:14pm","epoch":1325952540,"text":"Love gfx\/music\/story."}],"images":["ld22\/4958-e2ec0e80e05ab275e696276ab252ec95.jpg","ld22\/4958-73774a28563e6fdbbb503ed33e9bcaf0.jpg"],"links":[{"url":"http:\/\/www.antoinegersant.com\/LD22","text":"Web"},{"url":"http:\/\/www.antoinegersant.com\/LD22+","text":"No-Crash version (postcompo)"},{"url":"http:\/\/www.antoinegersant.com\/LD22\/Antoine%20Gersant%20-%20LD22%20sources.zip","text":"Source"},{"url":"http:\/\/www.antoinegersant.com\/LD22\/Castaway%20OST.zip","text":"OST"},{"url":"http:\/\/www.youtube.com\/watch?v=Kjzmy5FOWU0","text":"Timelapse"}],"metadata":{"g_key":"32212","g_author":"4958","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"32242","g_title":"Castaway","g_status":"UCHK1","g_place":"183","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/4958-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/4958-shot1.png-eq-900-500.jpg"],"text":"Ahoy all, I hope you will enjoy \"Castaway\". Thank you for playing.\r\nHINT : There is a secret room with a powerful armor somewhere, can you find it ?\r\n\r\nResources and tools I used\r\n====================\r\nHaXe\r\nBacchus Framework\r\nFlashDevelop\r\nAdobe Photoshop\r\nPropellerhead Reason\r\nAudacity\r\nBFXR\r\nTiled\r\n\"Deutsch Gothic\" font\r\nLAME Encoder\r\n\r\nSpecial thanks to\r\n=============\r\nJulien Debon\r\nKarlotcha Hoa\r\nThe Britt Brewery\r\nThe Ludum Dare staff and IRC Channel\r\n<\/p>","title":"Castaway"}