Golgafrincham by RobotCaleb
Loosely based on Gravitar and H2G2 and very loosely on Lunar Lander.
You pilot a generation ship that is trying to populate a new world with a portion of its homeworld's survivors. Just the hairdressers, telephone sanitizers, and other important people. As you deploy pods your mass lessens with the physics manifestations that go with it.
The controls might take a bit to fully grok, but it is definitely possible to win, and even get all 10 pods deployed. Pulse width modulation is your friend.
The third screenshot shows a successful run of 10/7.
Unfortunately, the current build has a bug re: win condition. If you get 7/7 it will say you failed. The easy solution is to get >7 (which is actually what the code is looking for). :)
Please provide feedback.
You pilot a generation ship that is trying to populate a new world with a portion of its homeworld's survivors. Just the hairdressers, telephone sanitizers, and other important people. As you deploy pods your mass lessens with the physics manifestations that go with it.
The controls might take a bit to fully grok, but it is definitely possible to win, and even get all 10 pods deployed. Pulse width modulation is your friend.
The third screenshot shows a successful run of 10/7.
Unfortunately, the current build has a bug re: win condition. If you get 7/7 it will say you failed. The easy solution is to get >7 (which is actually what the code is looking for). :)
Please provide feedback.
| Web (Competition Entry) | http://res0l.net/src/LD22/201112181952/ |
| Web (Bug Fixes) | http://res0l.net/src/LD22/Fixes/201112211036/ |
| Historical builds | http://res0l.net/src/LD22/ |
| Source | http://res0l.net/src/LD22/Golgafrincham.7z |
| Vector library | http://www.playchilla.com/vector-2d-for-as3 |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8627 |
Ratings
| Coolness | 36% | 364 |
| Overall | 2.65 | 367 |
| Audio | 2.00 | 397 |
| Community | 1.79 | 621 |
| Fun | 2.32 | 365 |
| Graphics | 2.00 | 550 |
| Humor | 1.57 | 438 |
| Innovation | 2.10 | 467 |
| Mood | 1.50 | 609 |
| Theme | 1.95 | 589 |
Very challenging, even for a lander game! I like the physics of it, especially the way the pods inherit your ship's velocity, very nice.
Slightly less sensitive physics would be better I think. Also I found that I only needed to rotate the ship one notch in either direction at any time, and any time I went further than that was a fatal mistake, so perhaps bounding it at those points would help?