Filling Time by fueelin
Time by yourself can be fun and productive, but it can also lead to anxiety and loneliness. Your goal in this game is to stay sane. Keep yourself busy with the two mini-games to ward off anxiety, but be careful! Making mistakes will cause you to more rapidly lose your composure.
There is no real win condition; you can keep going forever. There is however a definitive lose condition. The look on your character’s face will clue you in to his current sanity level, as will the state of his surroundings. You will know when you’ve lost and the game is over. Even if you decide this game isn’t for you, it’s at least worth intentionally going insane to see the effects!
There are two mini-games that can either help or harm your sanity. Pressing LEFT and RIGHT in the main screen lets you switch between them, while pressing ENTER starts a given game. Use the ARROW KEYS to navigate through the game and ENTER to activate the currently selected node. If you do well, your characters sanity increases. Do poorly, and it will decrease much more quickly. When you’re done with a game, press ESCAPE to go back to the main screen.
The computer allows you to solve simple, randomly-generated Boolean logic puzzles. A red line represents a powered wire, while a white line is unpowered. Pressing ENTER on one of the logic gates (nodes) cycles through the various logical operators: AND, OR, NAND, NOR, and XOR. The objective is to set up all the gates so that current flows from the left all the way to the final node on the right. Pressing SPACE during this mini-game will check your results. If you’re wrong, you’ll lose sanity. If you’re right, your sanity increases and a new puzzle is generated.
The bass lets you play the other mini-game: composing. This allows you to write an accompaniment that is played alongside the game’s main music track. This game’s display is analogous to staff paper. The window represents one measure, with time moving forward from left to right. You can turn on up to three simultaneous notes per rhythmic division (sixteenth note). Note pitch increases as you move up the screen, with the bottom being a C. The red lines represent chord tones; stay inside the harmony and your sanity will increase.
I’m not sure what else to say. Sure it’s flawed/incomplete, but I think it’s pretty cool anyway!
There is no real win condition; you can keep going forever. There is however a definitive lose condition. The look on your character’s face will clue you in to his current sanity level, as will the state of his surroundings. You will know when you’ve lost and the game is over. Even if you decide this game isn’t for you, it’s at least worth intentionally going insane to see the effects!
There are two mini-games that can either help or harm your sanity. Pressing LEFT and RIGHT in the main screen lets you switch between them, while pressing ENTER starts a given game. Use the ARROW KEYS to navigate through the game and ENTER to activate the currently selected node. If you do well, your characters sanity increases. Do poorly, and it will decrease much more quickly. When you’re done with a game, press ESCAPE to go back to the main screen.
The computer allows you to solve simple, randomly-generated Boolean logic puzzles. A red line represents a powered wire, while a white line is unpowered. Pressing ENTER on one of the logic gates (nodes) cycles through the various logical operators: AND, OR, NAND, NOR, and XOR. The objective is to set up all the gates so that current flows from the left all the way to the final node on the right. Pressing SPACE during this mini-game will check your results. If you’re wrong, you’ll lose sanity. If you’re right, your sanity increases and a new puzzle is generated.
The bass lets you play the other mini-game: composing. This allows you to write an accompaniment that is played alongside the game’s main music track. This game’s display is analogous to staff paper. The window represents one measure, with time moving forward from left to right. You can turn on up to three simultaneous notes per rhythmic division (sixteenth note). Note pitch increases as you move up the screen, with the bottom being a C. The red lines represent chord tones; stay inside the harmony and your sanity will increase.
I’m not sure what else to say. Sure it’s flawed/incomplete, but I think it’s pretty cool anyway!
Ratings
| Coolness | 32% | 415 |
| Overall | 2.20 | 552 |
| Audio | 2.31 | 312 |
| Community | 1.67 | 649 |
| Fun | 1.87 | 540 |
| Graphics | 1.73 | 638 |
| Humor | 2.30 | 197 |
| Innovation | 2.93 | 175 |
| Mood | 2.27 | 375 |
| Theme | 3.07 | 209 |
-Leo
The logic puzzle is particularly flawed since 'OR' is always the best choice for every gate.