Vestige by Quimby
The game is silent because I got a little carried away with feature creep and my body just can't code anymore...
This comp was a hell of a lot of fun, and I'm very happy with what came out the other end; Now is time for sleep.
Have fun reviewing it. :)
Quimby
Controls:
W/Up arrow - Tap to increase speed
S/Down arrow - Tap to decrease speed
A/D - Hold to roll your craft left or right
Mouse - Steer craft/aim weapon
Left mouse button - Click to fire laser (unlimited ammo)
Right mouse button - Hold to slow time (limited, recharges)
This comp was a hell of a lot of fun, and I'm very happy with what came out the other end; Now is time for sleep.
Have fun reviewing it. :)
Quimby
Controls:
W/Up arrow - Tap to increase speed
S/Down arrow - Tap to decrease speed
A/D - Hold to roll your craft left or right
Mouse - Steer craft/aim weapon
Left mouse button - Click to fire laser (unlimited ammo)
Right mouse button - Hold to slow time (limited, recharges)
Ratings
| Coolness | 62% | 3 |
| Overall | 2.68 | 345 |
| Audio | 1.13 | 557 |
| Community | 2.57 | 303 |
| Fun | 2.59 | 247 |
| Graphics | 2.77 | 295 |
| Humor | 1.47 | 495 |
| Innovation | 2.32 | 387 |
| Mood | 1.78 | 541 |
| Theme | 1.76 | 630 |
I totally agree that my tutorial doesn't do a good enough job explaining the rules and the general lack of direction/polish was primarily due to the fact that I didn't do any work on the tutorial/menus until an hour or so before the deadline. (plus I was exhausted after a 14 hour cram session)
To help remedy this, I have shot a video to upload to Youtube that walks you through the tutorial with commentary so that future reviewers might actually know what to do. :)
Thanks a lot for reviewing and thanks for the feedback.
Speaking of which, I'm impressed with how much 3D content you managed to add, and making runs back and forth gets to being pretty fun. I didn't really understand the theme in your game, and the barrel rolls didn't really seem to serve a purpose besides giving me a slight headache...
All in all though, great job in your first Dare. :)
The rolling buttons are mainly for my own benefit as I enjoy rolling the craft into turns to make myself feel cool. :P
Thanks for the feedback; I think the confusing part is the kind of mission I put in - Perhaps a "Kill all the turrets" mode would have been more appropriate for this entry as people don't really have much time for each different game so the simpler the better.
Oh well, that's a lesson learned for next time. :)
I'm currently in the first stages of fleshing the game out with more modes,better 3D models, bigger playing area, a new height map generator, and proper missions etc.
The menus are going to be completely replaced ASAP as I just quickly slapped it up in the last hour or so before the deadline using Unity's vanilla GUI component which, while functional, is boring and very static.
Thanks for the feedback and the love :)
I'm not entirely sure by what you mean about the inertia, it does actually have inertia already; You can see this if you are flying away from something at full speed, reduce the thrust to zero, and turn around.
Are you saying that there should be some way to lock your direction while you turn to aim? That might be cool.
You really need some simple sound effects for the shots and explosions to bring this to life, though.
I absolutely agree that even a small selection of sound FX would have made a world of difference in making it more immersive, and although I probably would have had time to cram some in before submitting, my body was far too exhausted to bother.
Thanks for playing :)
It had a very old-skool DOS game feel to it, which I liked, and I thought it had just enough elements to provide a good foundation for a game.
As you said, audio would really help this to be even better than it is, but I think you've got off to a really strong start if you choose to develop this idea further.