{"author_link":"\/author\/jaycfraser\/","author_name":"JayCFraser","author_uid":"7225","comments":[{"author_name":"epaik","author_uid":"3876","time":"Dec 19, 2011 @ 5:49am","epoch":1324273440,"text":"Not a bad concept, although I have a couple of gripes.\r<br\/>\r<br\/>Although I understand your desire for the graphics to be dark to create a certain atmosphere, I found myself straining my eyes for all of the game. Perhaps it could be brighter while retaining the small light area?\r<br\/>\r<br\/>Additionally, the &quot;invalid move&quot; beeping sounds were quite grating.\r<br\/>\r<br\/>I couldn't figure out how to pick up the things (flares?) on the ground either, and I'm pretty sure I tried all the buttons listed in the controls. (E, Enter, space, f, etc..)\r<br\/>\r<br\/>The config tool didn't seem to set my settings to windowed mode correctly.\r<br\/>\r<br\/>Please don't take my critique too harshly, I enjoy roguelike\/turnbased grid games tremendously (I made one too!), I just think this game has the potential to be much better if you take my suggestions into account."},{"author_name":"poohshoes","author_uid":"5776","time":"Dec 20, 2011 @ 3:49am","epoch":1324352640,"text":"I'm just going to agree with epiak about the beeping sounds and picking up flares."},{"author_name":"JayCFraser","author_uid":"7225","time":"Dec 20, 2011 @ 10:43am","epoch":1324377480,"text":"@epiak:\r<br\/>I imagine the problem you had with picking up flares was that the flare was not in the tile in front of you. The &quot;use&quot; command only operates on the tile in front of you (e.g. as with the doors).\r<br\/>\r<br\/>The invalid move sound seemed necessary to serve the purpose of telling the user they are not moving any further when they can't see - though I take your point that they sound annoying &gt;.&lt;!\r<br\/>\r<br\/>I also don't understand why the config app didn't work for you... That's very strange... Anyway, if you change the first line in &quot;settings&quot; (a text file with four numbers in it XD) to a 1 that should make it windowed =).\r<br\/>\r<br\/>Sadly, as far as being a game is concerned, there are a couple of bugs and minor issues I'd really have liked to set straight but I only found them when I had time to test the game after the competition had ended. Hence, this doesn't come across particularly well as a game, which is a shame."},{"author_name":"Shigor","author_uid":"5242","time":"Dec 20, 2011 @ 2:58pm","epoch":1324392780,"text":"Epaik said most of what I wanted to say... I had to stuck my face directly to the monitor to &quot;see&quot; if there's really a way, or door or whatever. I quit after few minutes of mostly blindly walking around and listening to annoying &quot;noway&quot; sound"},{"author_name":"Wompus","author_uid":"8394","time":"Dec 22, 2011 @ 1:26am","epoch":1324516860,"text":"Fun game, the sounds were a bit annoying though"},{"author_name":"summaky","author_uid":"1885","time":"Dec 26, 2011 @ 6:22pm","epoch":1324923420,"text":"I receive the following error on a Windows 32-bit:\r<br\/>\r<br\/>Unable to create texture: Resources\/Hero.bmp\r<br\/>SDL error: glTexImage2D(): GL_INVALID_ENUM"},{"author_name":"Raptor85","author_uid":"7131","time":"Jan 2, 2012 @ 8:17pm","epoch":1325535120,"text":"Cant run, linux version requires the currently experimental branch of SDL (1.3) which was not included in zip"},{"author_name":"crazyheckman","author_uid":"7321","time":"Jan 6, 2012 @ 11:12pm","epoch":1325891220,"text":"I really liked the concept, but the controls and sound effects kind of kill it.  I didn't get very far because the enemy moved way too fast for me to react.  I really liked the atmosphere though, I would love to see some more depth go into this."}],"images":["ld22\/7225-1a869ddb288bcf7e672507946fd4bd92.jpg","ld22\/7225-4b98dd8700f24beb6cf78d79be0ed70e.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/19102639\/LD22.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/19102639\/LD22.zip","text":"Linux"}],"metadata":{"g_key":"32281","g_author":"7225","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"32311","g_title":"Alone in the Dark","g_status":"UCHK1","g_place":"433","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7225-shot0.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/7225-shot1.JPG-eq-900-500.jpg"],"text":"A roguelike which uses point and click adventure logic.\r\n\r\n- Random maps\r\n- One enemy who you must evade (*Note, the camera flash stuns the enemy)\r\n- Cute lighting ^_^<\/p>","title":"Alone in the Dark"}