Lonely Robot's Kitten Quest by Beerman
Controls : WSAD or arrows to move, space to jump.
Find the lost kitten in the city of robots and lead him back to the gate to win.
*EDIT* A few people have commented that the intro text goes by too fast for them to read. If you look at the screenshots below you'll see I included all the intro panels, so if you can't read them in the game you can read them there.
Find the lost kitten in the city of robots and lead him back to the gate to win.
*EDIT* A few people have commented that the intro text goes by too fast for them to read. If you look at the screenshots below you'll see I included all the intro panels, so if you can't read them in the game you can read them there.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.55 | 422 |
| Audio | 2.23 | 338 |
| Community | 2.71 | 248 |
| Fun | 2.20 | 416 |
| Graphics | 2.50 | 374 |
| Humor | 2.21 | 221 |
| Innovation | 2.31 | 393 |
| Mood | 2.58 | 264 |
| Theme | 2.58 | 376 |
Might come back to this and expand on it though, feels it has the potential to be something quite good with a little more work.
i also agree with xelifian, that the 2-color graphics made it even more weird, i did end up laughing so hard at the security bots i had to actually chase in order to get them to follow me i got myself killed by the first thing that actually tried to kill me, so props for fun / humor even if not all of what i found so funny was perhaps intentional ;)(such as the security bots getting stuck in the walls of the pyramids if you jump on to them)
The intro pages skipped by a bit too fast for me to read, perhaps because I'm not an English native speaker.
I also found the controls confusing. Would've expected 'up' to be the diagonal, instead of along a single axis.
Can't argue with you on the colour scheme, that's definitely something I wish I'd fixed before release. Would hardly have taken me any time at all to change the floor colour :(
The introductory texts are displayed to short to read completely.
@philhassey You have to lead the kitten back to the entrance if you want to see the win screen :)
@tcstyle I read pretty fast, sometimes I forget that's not normal. Will have to bear that in mind next time and slow the text down to a pace that regular mortals can handle...
@SonnyBone It's not supposed to be *easy* to find the cat, that wouldn't be much of a game, would it? ;)
Interesting that the isometric controls seem to be confusing people, it used to be a pretty common layout back in the day. It helps if you turn your keyboard at a 45 degree angle so that the keys line up with the axes of the game world.
For anyone who's having trouble reading the intro, you can see it in the screenshots below the main one above. They're in order left to right, just click the thumbnails for full size.
I think shadows would go a long way to making it easier to know the player's position, especially when jumping. Nice use of audio.
Keep on making games, it's a start!
Also, a cast shadow would go a long way to helping people know where they are when they're jumping.
Is it a known bug that the cat will refuse to follow you? I'm sitting here trying to make the cat follow me but nothing happens.