Maze Explorers by caranha
MazeExplorers is a maze game with a few twists. Your goal is to find the exit of the maze before your food runs out.
My goal regarding the theme was to use "alone" in the mechanic of the game, not necessarily in the "dressing" of the game. There are other explorers in the maze - each of them will give you some ability, but they will also eat your food (do you will have less time to complete the maze), and they will block your way (possibly taking you to dead ends).
So, is it better to try to solve the maze alone, or ask for their help? This is a crucial decision.
There are 5 mazes in the LD48 version of the game. Even if you beat a maze, you can still try to find the minimal path.
Also, there is a secret kitten mode ;-) Let me know if you find it.
This was my first entry to Ludum Dare, and it was quite fun!
Code is Java/Slick. Sound is sfxr and espeak. Sprites based on the openPixel project.
Make sure to check the time-lapse of the game being made: http://www.youtube.com/watch?v=0tpQZ1pjQKM
My goal regarding the theme was to use "alone" in the mechanic of the game, not necessarily in the "dressing" of the game. There are other explorers in the maze - each of them will give you some ability, but they will also eat your food (do you will have less time to complete the maze), and they will block your way (possibly taking you to dead ends).
So, is it better to try to solve the maze alone, or ask for their help? This is a crucial decision.
There are 5 mazes in the LD48 version of the game. Even if you beat a maze, you can still try to find the minimal path.
Also, there is a secret kitten mode ;-) Let me know if you find it.
This was my first entry to Ludum Dare, and it was quite fun!
Code is Java/Slick. Sound is sfxr and espeak. Sprites based on the openPixel project.
Make sure to check the time-lapse of the game being made: http://www.youtube.com/watch?v=0tpQZ1pjQKM
| Linux/Mac/Windows (jarball) | http://claus.castelodelego.org/games/MazeExplorer-fat.jar |
| Web Applet | http://claus.castelodelego.org/games/LD22 |
| Source | http://claus.castelodelego.org/games/MazeExplorers-dev.tgz |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7847 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.95 | 219 |
| Audio | 2.31 | 312 |
| Community | 3.96 | 10 |
| Fun | 2.78 | 182 |
| Graphics | 2.73 | 307 |
| Humor | 2.10 | 252 |
| Innovation | 2.80 | 210 |
| Mood | 1.97 | 470 |
| Theme | 2.25 | 487 |
Awennor: Yeah, the idea was to have the theme link up with the decision, each maze, of having the characters join you or going alone. If I had time to write more levels, I would have explored this further.
The "blocking your path" thing was a decision I made, that is why I added a key to quit the maze. But maybe it is indeed a bit too harsh, a lot of people are complaining about it. Maybe I should make the game auto-detect that you are stuck and game over you there.
:(
(Yes I had to shift+f5 >.> <.<)
Oh, and "Nom nom nom!" :)
Simple, perhaps too simple... but, try the escape is fun...
Good job...
The flame gays block me... it's normal...?
Maybe you could choose to kill/abandon them if they get you stuck. You'd lose their special ability, but you could continue on with the game...
Great work!
Although I have completed the 5 levels I couln't find the cat easter egg.
I got mixed feelings concerning the sound, in one hand the omnomnom sound helped with the humor, but the step sound was so annoying that made me turn the sound off, but anyway good job ^-^, and congratulations for your first participation =).
Keep the giving us games :P
Make A Game: Thanks for the comments! Yeah, sound is really my weak spot - the synth voices are tooooo low compared to the sfxr sounds... I will probably do all sounds over for the post-ld version.
Thanks all for the encouragement!
I think the transition takes too long when you run out of food, and it was frustrating to get stuck because the companions block your path (as already mentioned).
I liked the graphics, but was fun only to a point.