Viking Cricket on the High Seas by twistedjoe

[raw]
made by twistedjoe for LD22 (JAM)
You are trap in a deep cave alone with a dynamo lamp which need rechargin once in a while.

Find the exit..... and maybe a kitten...

I have not finished, I ran out of time (had problem with my dev environment), but here it is. :-P At least it's playable and I learned a lot while doing it :-)



Arrows to move your character

A and D to rotate the lamp

W repeatedly to recharge the lamp.



Ratings

Coolness 0% 685
Overall(Jam) 2.46 99
Audio(Jam) 1.17 131
Fun(Jam) 2.31 84
Graphics(Jam) 2.77 86
Humor(Jam) 1.70 92
Innovation(Jam) 3.31 19
Mood(Jam) 2.50 52
Theme(Jam) 3.00 35

Feedback

TeamEpsilon
20. Dec 2011 · 04:32 UTC
Really cool idea, controls are a little difficult to learn however
kernel panic
20. Dec 2011 · 22:38 UTC
The controls are quite difficult, but I was able to complete the game very quickly, didn't find a kitten though. The level could be a bit bigger and more complicated. But good looking game! Well done.
🎤 twistedjoe
20. Dec 2011 · 23:32 UTC
Crap, don't search for kitten, he is behing a wall....(rushed the level at the end)

Also, I had this giant level....but lost it in the last hour when I changed my tileset. :-(

So don't expect a game :-P more like a mechanic prototype... the physics and control suck, but I think it could be cool with some tweeking.

TLDR hurr durr my game suck but I'll do better next time durr durr
ladron
21. Dec 2011 · 01:20 UTC
Nice idea - particularly the recharging lamp.
Veralos
21. Dec 2011 · 05:17 UTC
I really like the flashlight mechanic. It's cool how you have to search around a bit in order to find where the next platform is, though the recharging thing was kind of annoying.
AyCe
24. Dec 2011 · 15:23 UTC
Played the game with Xpadder ^^ -> rapid fire W + continuous A
Nice game, sadly just 1 level :( at least you can glitch out... :)
ACodeGerm
25. Dec 2011 · 18:07 UTC
Oh man, the controls got the better of me.

Like the concept though. Maybe once hitting the max charge for the flashlight, it doesn't lose it's charge so soon? Between recharging it and managing the controls, ack!
summaky
27. Dec 2011 · 17:29 UTC
My poor W key… what did it to you?! Now seriously, I got bored of so much key hitting and gave up. Interesting idea, but not for me.
SusanTheCat
04. Jan 2012 · 03:38 UTC
Liked the flashlight, it was a bit annoying to need it constantly recharged though. Also the writing in the first screen had some errors.
crazyheckman
06. Jan 2012 · 16:17 UTC
Great idea and looks awesome, despite only seeing a little cone at a time. No audio and way too short.