Rockstar Wannabe Alone by whatthemall

[raw]
made by whatthemall for LD22 (COMPO)
the sound doesn't work properly on windows and i haven't tested it on mac s or down to slide up w or space to jump

Ratings

Coolness 28% 457
Overall 1.36 699
Audio 1.27 521
Community 1.43 704
Fun 1.55 640
Graphics 1.36 689
Humor 1.89 313
Innovation 1.18 700
Mood 1.10 696
Theme 1.55 676

Feedback

kibertoad
19. Dec 2011 路 23:57 UTC
Collision detection is kinda meh. Could you make it somewhat more forgiving?.. Also what's the deal with often unavoidable... thingies, floating in the air and bringint groupies closer? Game seems unbeatable because of them :(
FrankieSmileShow
20. Dec 2011 路 00:05 UTC
Hahaha woa
thats

something
馃帳 whatthemall
20. Dec 2011 路 04:20 UTC
the floating thing are bottles you need to slide unde them i ran out of time to include it on the how to
ripter
20. Dec 2011 路 21:59 UTC
osx link doesn't work.
Jorjon
21. Dec 2011 路 20:01 UTC
I agree with the collision problem. Besides, what are we upgrading? And why are we running from groupies? I thought we liked groupies.
馃帳 whatthemall
21. Dec 2011 路 20:13 UTC
look I'm sorry my first ever game is a bit clunky and you upgrade the speed boosts and how much you stumble bye also all the links should work know
Benjamin
31. Dec 2011 路 07:19 UTC
The bgm and the groupies are creepy ! Try to reduce he collision box with the bins, the game would be more enjoyable this way. If I become a rock star one day, I want the cool green hairstyle like this one ! ^__^
caranha
02. Jan 2012 路 22:44 UTC
Good concept, but the execution was lacking. One of the main problems were the hitboxes -- I think they were too big - something I would think that I cleared a trash can, but the hit would register. A runner game requires very precise collision implementation, or it will just be too frustrating to play.
Dan C
07. Jan 2012 路 00:42 UTC
Unplayably buggy and jerky.
Yapikom
07. Jan 2012 路 15:40 UTC
Don't get disencouraged by the harsh comments. I liked the concept and would have loved a more polished version. Points for actually basing the game around the theme.

Other have commented on it but it can't really be said to many times. Have a smaller hitbox than the main body. A player get's mad if he thinks he will make the jump but doesn't while he thinks he's lucky if he thought he wouldn't make it but does.

Oh, and nice job on the help menu.

GJ for a first game, I hope we'll see more of you next time!