{"author_link":"\/author\/jonatron\/","author_name":"Jonatron","author_uid":"5710","comments":[{"author_name":"wbobeirne","author_uid":"5193","time":"Aug 23, 2011 @ 1:56am","epoch":1314064260,"text":"The download link isn't working."},{"author_name":"Jonatron","author_uid":"5710","time":"Aug 23, 2011 @ 6:42am","epoch":1314081420,"text":"should be fixed now"},{"author_name":"Jonatron","author_uid":"5710","time":"Aug 23, 2011 @ 6:43am","epoch":1314081480,"text":"will upload a 32 bit version tomorrow probably"},{"author_name":"Felipe Budinich","author_uid":"2502","time":"Aug 23, 2011 @ 6:30pm","epoch":1314123900,"text":"Cool, kinda can't test it at the moment due to the 64bit limitation. Unless there's no installer, if that's the case i'll be able to test it at uni later today :-D"},{"author_name":"Frimkron","author_uid":"158","time":"Aug 23, 2011 @ 9:36pm","epoch":1314135060,"text":"Windows 7, 64-bit, but I have an ATI card :( Looks like it gets an error while compiling the shader"},{"author_name":"Trancelucid","author_uid":"5067","time":"Aug 24, 2011 @ 3:23am","epoch":1314155880,"text":"I like the mechanized lightbulb idea, especially with its big round eyes.\r<br\/>\r<br\/>However, negative points for poor control keys (who uses Alt key to jump?), and for the installer polluting my start menu (and most likely my registry too)."},{"author_name":"ExciteMike","author_uid":"935","time":"Aug 24, 2011 @ 3:15pm","epoch":1314198600,"text":"I would love to try it, but it seems DLLs are missing from the 32-bit installer."},{"author_name":"Quentin","author_uid":"6367","time":"Aug 24, 2011 @ 8:00pm","epoch":1314215700,"text":"&gt;&gt;who uses Alt key to jump?\r<br\/>\r<br\/>Commander Keen, that's who! Not to mention Jazz Jackrabbit\r<br\/>PLus Jill of the Jungle, plus ... \r<br\/>\r<br\/> Jeez, kids today don't know the classics"},{"author_name":"Shigor","author_uid":"5242","time":"Aug 26, 2011 @ 12:34am","epoch":1314318540,"text":"Next time please don't use installer (it's even written in the rules...), especially not working installer - 32 bit version doesn't contain sdl.dll. Not a big problem to download of course. But game doesn't work either (editor does) and reports wrong dll signature (tried with few versions of sdl I found on the net). And then uninstaller leaves it's beatifully named C \/ Documents and Settings \/ Administrator \/ Start menu folder in my start menu so I have to manually locate it and delete it..."},{"author_name":"Rudy","author_uid":"4807","time":"Aug 26, 2011 @ 8:06am","epoch":1314345660,"text":"x64 version crashes on x64 Win7; x32 says SDL.dll is missing. Assuming it's Simple DirectMedia Layer, I put that, but it crashes. Putting the SDL.dll from x64 install crashes it too. Gave up :("},{"author_name":"KilledByAPixel","author_uid":"2075","time":"Aug 27, 2011 @ 2:16pm","epoch":1314454260,"text":"I'm sorry but I seriously hated having to run an installer and how it didn't even uninstall properly.  If I was you I would take down the install links and replace them with zip files asap if you want more people to try your game.  Anyway I use Win7, and when I ran it I got the following error...\r<br\/>\r<br\/>Unhandled exception: eng\\graphics\\shader.cpp(150): Throw in function void __cdecl eng::graphics::shader::compile_shader(class std::basic_istream&lt;char,struct std::char_traits&lt;char&gt; &gt; &amp;,unsigned int,enum eng::graphics::shader::stages)\r<br\/>Dynamic exception type: class boost::exception_detail::clone_impl&lt;struct eng::graphics::shader::compile_error&gt;\r<br\/>std::exception::what: Unknown exception\r<br\/>[struct eng::graphics::tag_compilation_log * __ptr64] = Vertex shader was successfully compiled to run on hardware."},{"author_name":"summaky","author_uid":"1885","time":"Aug 27, 2011 @ 4:48pm","epoch":1314463380,"text":"Can't run it at all.  It shows the following error:\r<br\/>\r<br\/>---------------------------\r<br\/>Critical Error\r<br\/>---------------------------\r<br\/>Unhandled exception: eng\\graphics\\shader.cpp(150): Throw in function void __thiscall eng::graphics::shader::compile_shader(class std::basic_istream&lt;char,struct std::char_traits&lt;char&gt; &gt; &amp;,unsigned int,enum eng::graphics::shader::stages)\r<br\/>Dynamic exception type: class boost::exception_detail::clone_impl&lt;struct eng::graphics::shader::compile_error&gt;\r<br\/>std::exception::what: Unknown exception\r<br\/>[struct eng::graphics::tag_compilation_log *] = Vertex shader was successfully compiled to run on hardware."},{"author_name":"NiallM","author_uid":"785","time":"Sep 3, 2011 @ 11:06am","epoch":1315047660,"text":"The zip version worked fine for me. I really like the idea of your lightbulb getting progressively dimmer, but the level design felt a little unforgiving. I kept banging my head as I was trying to jump across to other platforms, which made the whole thing very fiddly."},{"author_name":"Benjamin","author_uid":"2952","time":"Sep 12, 2011 @ 3:25pm","epoch":1315840800,"text":"nice bulb robot :) but it float 20-30pixels above the plaforms and reseting on monster collision is violent.\r<br\/>The light radius is a good idea, you should add extra battery bonus or break the bulb on head collision :)"},{"author_name":"AJMilsom","author_uid":"4038","time":"Sep 12, 2011 @ 6:40pm","epoch":1315852500,"text":"love the ideaof a lightbulb that goes out, but could have done with some checkpoints, kept dieing and didnt like going to the start"}],"images":["ld21\/5710-531557335875e2a8119a563c371428d2.jpg"],"links":[{"url":"http:\/\/webhome.csc.uvic.ca\/~jcobb\/files\/LightbulbRobot-Installer-R1.0.1-64bit.exe","text":"Windows (64-bit installer)"},{"url":"http:\/\/webhome.csc.uvic.ca\/~jcobb\/files\/robotesc64.zip","text":"Windows (64-bit zip)"}],"metadata":{"g_key":"32321","g_author":"5710","g_event":"LD21","g_eventkey":"7","g_subevent":"JAM","g_urlkey":"32351","g_title":"Lightbulb Robot Escape","g_status":"UCHK1","g_place":"64","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5710-shot0.png-eq-900-500.jpg"],"text":"A game by Jonathon Cobb and Lantana Turundu\r\n\r\nLazily created over the weekend and uploaded from a nice pub downtown.\r\n\r\nHelp lightbulb robot escape from the one level we made without running out of batteries.\r\n\r\nTested on Windows 7 with an nVidia graphics card. Likely to explode spectacularly on other configurations.<\/p>","title":"Lightbulb Robot Escape"}