Still Dreaming by bach
"Still Dreaming" is a short adventure into an abstract landscape. The player is faced with a variety of puzzles and hopefully will get a bit of laugh out of trying to escape this weird dream.
The main goal was to create a game with a specific atmosphere that guides the player through a short story giving a glance into a different world.
This is distributed as an executable jar. So all you'll need is JAVA to run this. This works on Windows/Mac. Make sure you turn on the speakers, there are some eerie sounds.
UPDATE: Enhanced post compo version added. I mainly fixed up some visual things and few glitches. More content will be added later.
I'll be porting this over to Android!
Tools used:
- GIMP for all graphics
- REAPER.FM for audio
- LIBGDX as a graphics framework
- ECLIPSE IDE
The main goal was to create a game with a specific atmosphere that guides the player through a short story giving a glance into a different world.
This is distributed as an executable jar. So all you'll need is JAVA to run this. This works on Windows/Mac. Make sure you turn on the speakers, there are some eerie sounds.
UPDATE: Enhanced post compo version added. I mainly fixed up some visual things and few glitches. More content will be added later.
I'll be porting this over to Android!
Tools used:
- GIMP for all graphics
- REAPER.FM for audio
- LIBGDX as a graphics framework
- ECLIPSE IDE
| Windows & OS/X | http://www.thegreystudios.com/ld21/stilldreaming.jar |
| Web | http://thegreystudios.com/stilldreaming/ |
| Enhanced Win & OS/X | http://www.thegreystudios.com/ld21/stilldreaming-enhancedex.jar |
| Enhanced Web | http://thegreystudios.com/stilldreaming/enhanced.html |
| Source | http://www.thegreystudios.com/ld21/stilldreaming.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5433 |
Ratings
| Coolness | 6% | 87 |
| Overall | 3.56 | 56 |
| Audio | 4.13 | 7 |
| Community | 3.11 | 110 |
| Fun | 3.27 | 79 |
| Graphics | 4.27 | 12 |
| Humor | 2.78 | 80 |
| Innovation | 3.15 | 157 |
| Theme | 2.49 | 363 |
Awesome game man, keep on deving this one!
And also you don't know when is autopilot and when the controls are yours...no fun here.
@N0_Named_Guy: Unfortunately I couldn't test it on Linux :( I'm working on uploading an applet so that should hopefully work through your browser.
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: /tmp/libgdx/733885368/liblwjgl.so: /usr/lib/jvm/java-6-sun-1.6.0.17/jre/lib/i386/libjawt.so: symbol awt_FreeDrawingSurface, version SUNWprivate_1.1 not defined in file libmawt.so with link time reference
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1758)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1654)
at java.lang.Runtime.load0(Runtime.java:770)
at java.lang.System.load(System.java:1003)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:82)
at org.lwjgl.Sys.<clinit>(Sys.java:99)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:47)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:56)
at com.thegreystudios.stilldreaming.StillDreamingDesktop.main(StillDreamingDesktop.java:20)
The source is a royal mess.. :P
Nice game with nice graphics (although a bit short, but I'm not really complaining for LD). I didn't quite understand the ending (although I have a feeling there isn't that much to understand).
@marudziik: Yes!! Was waiting for someone to discover that one :)
@grimloom: Longer "full" version is in the plans. I had a design ready for 6 stages but just couldn't pull it off in 48hrs. Glad you enjoyed it.
Meanwhile I polished a few things up and added an enhanced version. Cheers!
Who's There?
Britney Spears.
Britney Spears Who?
Knock Knock.
Who's There?
Oops I Did It Again.
LOL!
But your sound design is awesome, especially the stereo effects, and the art is top notch, congratulations!