{"author_link":"\/author\/blackhole\/","author_name":"Erik McClure","author_uid":"4875","comments":[{"author_name":"Jorjon","author_uid":"5268","time":"Aug 23, 2011 @ 5:08am","epoch":1314075780,"text":"Interesting approach, but I didn't get who was the attackers. I just placed a mine on top of other, because they don't take space. Fixing that, it would make a great game."},{"author_name":"Erik McClure","author_uid":"4875","time":"Aug 23, 2011 @ 9:39am","epoch":1314092040,"text":"I never got building collision to work, sadly. It's a little more fun if you pretend you can't place buildings on top of each other, but alas, things did not go well."},{"author_name":"Jedi","author_uid":"4799","time":"Aug 23, 2011 @ 10:17pm","epoch":1314137520,"text":"It's really innovative gameplay; it's a shame it's not more complete. I thought the attackers were too small and random to really dodge them. I liked moving a planet though :). On the whole, the game just didn't feel very interactive. You have no feedback on the power system (that I could see) and there wasn't much room for strategy that I saw. The attackers seemed to bother me the least when I just spun the planet in one direction."},{"author_name":"Erik McClure","author_uid":"4875","time":"Aug 24, 2011 @ 12:42am","epoch":1314146220,"text":"I'm thinking of adapting some of the gameplay elements for a more complete game sometime in the future. I wanted to put in a line that designated what a building was receiving power from, but never had time. For that matter your relays can get blown up and the buildings will still function despite technically not being powered."},{"author_name":"ExciteMike","author_uid":"935","time":"Aug 29, 2011 @ 12:29am","epoch":1314577440,"text":"Seems like it could be a cool idea if developed further, but I'm not sure it's complete enough to be able to tell."},{"author_name":"summaky","author_uid":"1885","time":"Sep 3, 2011 @ 7:41pm","epoch":1315078560,"text":"It's a shame the game is unfinished.  As is it now, I just placed the mines and waited until I reached 10,000 ore.  I had no idea that I could move the planet until I read the comments."}],"images":["ld21\/4875-48694abca40109913f344ce48a6d9b66.jpg"],"links":[{"url":"http:\/\/minus.com\/lf8BPS9OYtZdI","text":"Windows"},{"url":"http:\/\/minus.com\/lAmagdR0S8fcS","text":"Source"}],"metadata":{"g_key":"32328","g_author":"4875","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32358","g_title":"The Cloud of Very Angry Electrons","g_status":"UCHK1","g_place":"360","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4875-shot0.png-eq-900-500.jpg"],"text":"The game is barely playable, but in essence you must gather resources from a planet surrounded by flying electrons that attack you, in order to build a spaceship to escape. When you reach 10000 ore, you win. If your base dies, you lose. Buildings require power in order to be constructed. Deflectors DO NOT WORK.<\/p>","title":"The Cloud of Very Angry Electrons"}