{"author_link":"\/author\/epaik\/","author_name":"ekun","author_uid":"3876","comments":[{"author_name":"wally2069","author_uid":"5461","time":"Aug 22, 2011 @ 4:06pm","epoch":1314028860,"text":"So neat little platformer. Run from rooms as they flood with lava. The flow went mostly intelligently. A nice five minute time waster.\r<br\/>\r<br\/>Could have been better if there weren't so many jumps with a block directly over the players head. \r<br\/>\r<br\/>Needs better level design but good work overall."},{"author_name":"Hangedman","author_uid":"4368","time":"Aug 23, 2011 @ 11:13pm","epoch":1314140880,"text":"Pretty fun! I liked the various level designs and the smooth functional controls. A bit too much relying on the jumping to the (1 up and 2 left\/right) as a puzzle mechanic, which could get difficult at times with the player hitbox. Nevertheless, a solid entry."},{"author_name":"KilledByAPixel","author_uid":"2075","time":"Aug 24, 2011 @ 1:22am","epoch":1314148620,"text":"I liked it a lot, nice work on the lava."},{"author_name":"DecsterB","author_uid":"4425","time":"Aug 25, 2011 @ 1:44am","epoch":1314236340,"text":"The player being the same size as the blocks make some of the jumps a bit too hard. Apart from that I really enjoyed the music and the lava physics were impressive."},{"author_name":"Andrew","author_uid":"5432","time":"Aug 25, 2011 @ 1:52pm","epoch":1314280020,"text":"I'll have to echo the complaints about basing one's head against the block above, but other than that it's a good game. Filling the cavern was a good idea, it gives players less time to loiter around the level and forces them to think quickly."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 31, 2011 @ 9:47am","epoch":1314783720,"text":"Nice work! The commentary by the guy is great :-)"},{"author_name":"marudziik","author_uid":"5431","time":"Sep 4, 2011 @ 9:46am","epoch":1315129260,"text":"Using CA is a nice touch - you definitely have a big plus for having interesting physics in your game (although I wouldn't recommend thinking of CAs as physics models per se). There seems to be a little \/graphics-connected\/ inconsistency when lava is falling down to one spot - it doesn't fill the tile, like it would do when spreading horizontally, just changes it's opacity. I didn't look into it though - perhaps it's a limitation of the model. Anyway, I've seen similar mechanics in a few games, but I think it's fairly innovative for a LD Compo.\r<br\/>The game is pretty unforgiving and fast-paced, but it does restart at the beginning of current level and there are unlimited continues, so the difficulty seems reasonably balanced in my opinion. It's hard, but retro-style hard, which is more than acceptable.\r<br\/>Humorous comments of the main character are really great, and music is also pretty neat, btw.\r<br\/>Oh yes, this is a very, very good entry."}],"images":["ld21\/3876-45c7a8c7c2321a6da8307ff6f2a38c13.jpg","ld21\/3876-5d8211e9629f4a2783966fdb30398f77.jpg"],"links":[{"url":"http:\/\/nukenine.com\/epaik_mountainbreak.zip","text":"Windows"},{"url":"http:\/\/nukenine.com\/mountain_source.zip","text":"Source"}],"metadata":{"g_key":"32368","g_author":"3876","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32398","g_title":"Mountain Break","g_status":"UCHK1","g_place":"143","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3876-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3876-shot1.png-eq-900-500.jpg"],"text":"Escape the mountain and the lava within using\r\nonly your athletic ability your trusty Hazardous\r\nEnvironment suit.\r\n\r\nTIMELAPSE: http:\/\/www.youtube.com\/watch?v=5xWFk9VPz1U<\/p>","title":"Mountain Break"}