{"author_link":"\/author\/nothinggames\/","author_name":"Nothing Games","author_uid":"4766","comments":[{"author_name":"KavuDX","author_uid":"1932","time":"Aug 22, 2011 @ 6:10pm","epoch":1314036300,"text":"Pretty cool game, but pretty hard too.\r<br\/>\r<br\/>The wall of text in the intro made it a downer tough. I confess I didn't exactly read it, so on the first rounds my prisoners just escaped.\r<br\/>I only realized what I should be doing about 5 or 6 rounds in, when I discovered the right mouse button would shoot.\r<br\/>Even though, finding them prisoners was pretty hard, and killing them was unrewarding, so it was not very fun.\r<br\/>The music was pretty nice, but having it be interrupted every once in a while really broke the flow and made it annoying.\r<br\/>\r<br\/>Apart from my douchebaggery, the game was really awesome, congrats!"},{"author_name":"refrag","author_uid":"1277","time":"Aug 22, 2011 @ 10:11pm","epoch":1314050760,"text":"I liked the premise but found the execution a little dull. Good entry though! Congrats!"},{"author_name":"vipah","author_uid":"5265","time":"Aug 23, 2011 @ 1:03am","epoch":1314061080,"text":"Cool idea.  Could probably use some more gameplay depth as simply swiping the mouse back and forth isn't all that exciting.  Good job overall however!"},{"author_name":"bmfs","author_uid":"2988","time":"Aug 23, 2011 @ 5:30pm","epoch":1314120300,"text":"I know that the core idea is to search for the prisoners, but how it was executed is somewhat dispirited.\r<br\/>\r<br\/>Nevertheless the concept is great. Really liked it! Good Work."},{"author_name":"wally2069","author_uid":"5461","time":"Aug 23, 2011 @ 6:25pm","epoch":1314123600,"text":"Now this is what I am talking about. Using tools to prevent others from escaping. Shine the lights at prisoners trying to flee so they are noticed then captured. Shoot anyone outside the walls because they are too far away.\r<br\/>\r<br\/>If you can get past the touchy subject matter it is definitely worth a play."},{"author_name":"KevinWorkman","author_uid":"5364","time":"Aug 24, 2011 @ 3:09am","epoch":1314155040,"text":"Awesome, and a really creative take on the theme!"},{"author_name":"Jedi","author_uid":"4799","time":"Aug 24, 2011 @ 7:49am","epoch":1314171840,"text":"I like it! I think I made it to ~wave 9 earlier but don't remember.\r<br\/>\r<br\/>The music starts out nice but is too short and the looping really stands out. I could never identify what the rustling sound represented which really bothered me.\r<br\/>\r<br\/>I think you make the player read too much (my game suffers from this too) and you should at least make the text you present to the player in a bigger font so it's easy to read and takes up most of the screen.\r<br\/>\r<br\/>5 stars on innovation and theme!"},{"author_name":"jwfrosty","author_uid":"5119","time":"Aug 24, 2011 @ 9:52pm","epoch":1314222420,"text":"Interesting idea, and I like the way the searchlights work. However, I found it far too difficult overall - there really seems to be no easy way to keep an eye over the whole compound and stop people escaping... or perhaps I'm just not very good at it!"},{"author_name":"Shigor","author_uid":"5242","time":"Aug 26, 2011 @ 1:27am","epoch":1314321720,"text":"Good idea and presentation (apart from the music which is nice, but cuts strangely), but the execution (pun intended) is not very good. Either I've missed something, or it's just too hard to locate the prisoners... best strategy I found was mashing wasd and wildly moving mouse in hope I'd find some poor russian... sometimes I did, sometimes not..."},{"author_name":"siebharinn","author_uid":"1450","time":"Aug 27, 2011 @ 9:28pm","epoch":1314480180,"text":"Very nice job! I like the twist on the theme (preventing escape, instead of trying to escape). Controls were pretty intuitive. \r<br\/>\r<br\/>I found a bug (I think). At one point, I paused it, went back to the main menu, clicked back through to the game, and it was still at the pause screen. Nothing seemed to work to unpause. I could press Q to go back to the menu, but that was it.\r<br\/>\r<br\/>Apart from that, very nice entry."},{"author_name":"ippa","author_uid":"1087","time":"Aug 31, 2011 @ 4:37pm","epoch":1314808320,"text":"Really cool idea for a game. I think you could have polished it more though. The gameplay boils down to just following the fence with the mouse over and over again in hunt for prisoners. Some more elements of gameplay should make it more fun.\r<br\/>\r<br\/>Still, a great start with an unique idea."}],"images":["ld21\/4766-c4103ca40cfbc92e8069352cab06b006.jpg","ld21\/4766-05c157d5e6bcc8d02b80fe3219651e57.jpg","ld21\/4766-a2c1352089d63589961c37dfd114de29.jpg"],"links":[{"url":"http:\/\/www.nothinggames.com\/ld\/skx\/","text":"Web"},{"url":"http:\/\/www.nothinggames.com\/ld\/skx\/source.zip","text":"Source"}],"metadata":{"g_key":"32375","g_author":"4766","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32405","g_title":"Super Kommandant Exteme","g_status":"UCHK1","g_place":"198","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4766-shot0.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4766-shot1.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4766-shot2.JPG-eq-900-500.jpg"],"text":"Super Kommandant Extreme is based around two main ideas, Light as a limited resource and Hogan's Heroes perspective on prison camp Kommandants, the idea being that while people were off fighting in the war the kommandants stayed home and lived the life of the party. The only real thing they feared was having their command taken away from them, so you better stop those prisoners or you'll be wearing snow boots on the eastern front!\r\n\r\nAt the start of the LD i had the option of doing nice or quick and dirty code, i chose the latter so if you look at my source be prepared for horror.\r\n\r\nProgrammed in Java, nothing else :P\r\nSound tools were Audacity and Sibelius!\r\nGraphics were made by a little program called ArtIconsPro and the logo was created using OpenOffice.\r\n\r\n\r\n\r\nQuick instructions for people who do not want to read the ingame ones:\r\n\r\nWASD \/ left mouse grab and drag : navigate the map.\r\nMoving the mouse : watch tower beams follow your curser.\r\nRight mouse button : Fire machine gun.\r\n\r\nWatch tower beams when the large part is held over a prisoner (they will stop moving) for long enough will cause them to vanish back to their barracks, do this!\r\n\r\nOnly shoot them if they get outside the fence! killing guys inside of the fence will cause you to lose very quickly!<\/p>","title":"Super Kommandant Exteme"}