Relic Run by Cell

[raw]
made by Cell for LD21 (-)
Relic Run is a Linear run'n Gun game.
Read the included Readme for more info.

CHECK THE OPTIONS MENU FOR CHARACTER CUSTOMIZATION.

For Legal purposes, do not use the Source in any way.
Sprites and music is also copyrighted under CoveBit@ 2011

Ver 1.1 (NonCompo) http://dl.dropbox.com/u/34397004/RelicRunV1%2C1.exe

Source is included in Primary download.

Linux users: Wine Is working

-Olav (CoveBit)

Contact is : Covent_Games@hotmail.com

Ratings

Coolness 1% 311
Overall 3.32 112
Audio 2.60 167
Community 3.27 79
Fun 3.55 35
Graphics 3.23 143
Humor 2.08 194
Innovation 2.77 250
Theme 2.86 276

Feedback

CoveBit
21. Aug 2011 · 17:35 UTC
Please give Critical Feedback, i may make a Commercial/another version with my Game Dev Team.
small trouble
21. Aug 2011 · 17:39 UTC
Solid fun gameplay and it's the type of game you can play for a minute or two when you are waiting. The smaller details like skins and the different difficulty settings helped add to the game's polish.
d_m
23. Aug 2011 · 05:15 UTC
I see a folder called Source but it doesn't look like it has source code, only two binaries (Lua.dll and LD21.gmk) and an icon file. Maybe it's the wrong archive?
maxx
23. Aug 2011 · 05:38 UTC
It was an engaging gameplay, i enjoyed it a lot. One thing that could add a lot are the graphics. I know that the pixel aesthetic can sumn to a game but in a massive shooting game like this that make the things indistinguishable. I would change the graphics a little, maybe the background color. The importatn thing is that objects should contrast. My two cents. Very good on-the-bus-going-to-work game. With unockable content could transform in desktop game.
CoveBit
23. Aug 2011 · 05:39 UTC
@D_m The source is the LD21.gmk :S
Jorjon
23. Aug 2011 · 05:47 UTC
Very fun! Seems very solid, but it is kinda hard at the beginning and very easy later on. Also, I thought I could escape, but I got 361 score and still didn't escape :P If you plan to make a second version, I'd like to have more weapon types, and local multiplayer. Best entry I played so far, congratulations!
redwater
24. Aug 2011 · 00:09 UTC
quite challenging and hectic, but nice gameplay. love the art style.
also pewpewpewpewpew!

keep up the good work \o/
angrygeometry
24. Aug 2011 · 02:05 UTC
very cool! frantic at times but i loved the simple graphics.
lilserf
24. Aug 2011 · 03:32 UTC
I found this fairly boring, since there was little reason not to just constantly fire directly in front of the character. I had no reason to learn what the different boxes meant either.
CoveBit
24. Aug 2011 · 05:47 UTC
@Lilserf Then you're playing the game just for winning, not for having fun :S
Trancelucid
24. Aug 2011 · 05:53 UTC
I liked the destructible environment and the particle effects. Enhancing the graphics would be nice, but be careful not to overdo it and saturate it, as it's already a very hectic game. As for sound, the music seemed okay, but I found the sound effects annoying.
Rudy
25. Aug 2011 · 18:18 UTC
It becomes hectic very fast with many moving black objects. Destructables are a plus. Then again I might need to stop shooting everything. Sometimes I'm not sure why I died. It's challenging even on easy. Slower gameplay mechanic and object introduction is needed. Bonus points for character customization, although for 48h game that time may have better been spend elsewhere. Graphics have potential to be cute if they get variety, but I also prefer fewer more polished objects than a whole lot of black ones. Liek the "particle" effects though. It can be fun to be hectic, but it needs to be more forgiving. I suggest polishing the core mechanics and keeping back feature-creep. I did end up firing just in front in the end.
DrPetter
26. Aug 2011 · 15:44 UTC
Easy was harder than insane. I guess I got unlucky there. Too hard early on to get a handle on what is going on, trying to avoid releasing spikes while at the same time killing dangerous things, and all of a sudden you're stuck on some hurtful enemy that drains your energy in a second. Would be nice if there were levels or stages where one element got introduced at a time so the player has a chance of learning and familiarizing before being slaughtered. Feels like it has a lot of content though, so it could be an involving game if balanced better.
Sos
26. Aug 2011 · 18:02 UTC
This is a great, polished and finished bit of work. I am looking forward to seeing this go further... WITH MULTIPLAYER!!! Hell yeah! I'd love to shoot some real life arses with this.
LegacyCrono
27. Aug 2011 · 00:08 UTC
Really good, although insanely difficuly. Well done!
Zaron
27. Aug 2011 · 02:50 UTC
Particles seem a bit overdone, honestly. There's a lot of them at all times and until I played survival I didn't even realize enemies could fire at me. Aside from that, getting hung up on little guys that run at you as your health rapidly drains is why I die, consistently, and the fact they basically trap you so you can't evade honestly ticks me off a lot. The basic concept is decent and there's a lot of variety and small touches here that help keep things interesting, and I spent more time with it than most any of the other things on here so far, so there's that, but it certainly has some flaws.
vitae
27. Aug 2011 · 19:54 UTC
so many bits, so so many bits. fun, could see it doing well on a tablet on the train to work
Shigor
28. Aug 2011 · 16:23 UTC
There was a bit too much on the screen and the best tactics was just to run straight ahead and shoot. Fun for a while, but too frantic for my taste.
Edsploration
30. Aug 2011 · 22:15 UTC
- Are there bullets stuck on the edge of the screen auto-destroying everything? I'm confused why everything just breaks/appears even when I don't shoot. This seems to break the strategy aspect of "shoot some things, don't shoot other things"
- Hard to tell where the bullets are sometimes when their trails look almost identical. Some weapons in the option menu have a contrast between bullet and trails, but none of the default player/enemy weapons do.
+/- Having four difficulties seemed almost pointless... as far as I could tell the only differences were health and glowing wall of doom speed. Personally, I think difficulty options should offer slightly different experiences (especially if they get their own start game button), not just allowing the user to balance your game to their skill level. On the other hand, it's always good to have more options, and extra options can only add value.
+/- The addition of survival mode is great for a game made under a time limit! It could use some balance/improvement though as the standing-in-the-corner strategy rendered the mode trivial.
+ It was great to be able to control the character in the option screen.
+ Awesome custom skins!
CoveBit
31. Aug 2011 · 13:45 UTC
Thanks Everybody.
summaky
12. Sep 2011 · 19:54 UTC
It might be working with Wine, but I don't have Wine and won't install it for just a game, sorry. And it's a shame, because the comments make me want to play this game sooo badly :-D