{"author_link":"\/author\/xu\/","author_name":"Xu","author_uid":"90138","comments":[{"author_name":"MiniBobbo","author_uid":"22584","time":"Apr 19, 2016 @ 1:31am","epoch":1461029160,"text":"This was very cool!  The concept was great and I loved how becoming opaque created your own shadow that could be used for puzzle solving.  \r<br\/>\r<br\/>I got myself stuck though.  I held the light behind me, and walked through a wall backwards.  I was past it but then the light made it whole again and my light was stuck on one side and me on the other.  I couldn't seem to do anything else and I had to quit the game."},{"author_name":"Hankenstien","author_uid":"80263","time":"Apr 19, 2016 @ 1:33am","epoch":1461029280,"text":"It looks like you did a lot of planning before you started.  I don't really see the shapeshifting in there.  Maybe he could suck in the light to become a different shape, Thanks for the game!"},{"author_name":"TriSquare","author_uid":"45249","time":"Apr 19, 2016 @ 1:35am","epoch":1461029400,"text":"I really liked the idea of light and shadows and how you have to explore the map. I enjoyed it good job"},{"author_name":"SgtBursk","author_uid":"14965","time":"Apr 19, 2016 @ 1:37am","epoch":1461029520,"text":"Great level design! Wish there was more."},{"author_name":"zookatron","author_uid":"14733","time":"Apr 19, 2016 @ 3:05am","epoch":1461034800,"text":"Cool concept and story! With a bit more polish and more levels it could be really cool.\r<br\/>\r<br\/>I thought that the way the blocks faded in and out at the edges of the light was a bit finicky. Some of the spaces also felt a bit too cramped, making it overly difficult to do the maneuvers you need to get the light in the right spots."},{"author_name":"Chris Delta","author_uid":"38163","time":"Apr 19, 2016 @ 3:12am","epoch":1461035220,"text":"Neat!  You and I had kind of sort of similar not the same at all ideas!"},{"author_name":"d3garcia","author_uid":"47116","time":"Apr 19, 2016 @ 3:17am","epoch":1461035520,"text":"An excellent concept, took me a while to completely understand it but it was great."},{"author_name":"stefvanschie","author_uid":"69135","time":"Apr 19, 2016 @ 6:35am","epoch":1461047400,"text":"That was a fun puzzle game. I would have liked it if it lasted a bit longer."},{"author_name":"Seth_senpai","author_uid":"91446","time":"Apr 19, 2016 @ 6:46am","epoch":1461048060,"text":"Nicely executed concept, the puzzles are well designed as well leaving me scratching my head a couple of times. Graphics could use some work. Right now it's simpel and serviceable but giving it a bit of extra attention will lift the whole mood and feeling of the game. Some sound assets will also help with bringing your game more alive as well as providing your player with feedback about their actions.\r<br\/>\r<br\/>(Also a button or key to close the game is nice, alt+f4 feels so rude ;) )"},{"author_name":"nlbi21","author_uid":"56356","time":"Apr 19, 2016 @ 10:00am","epoch":1461059700,"text":"This idea is awesome, very good game. ;D"},{"author_name":"nintendoeats","author_uid":"22819","time":"Apr 20, 2016 @ 1:27am","epoch":1461115320,"text":"I really liked that. In fact, I downloaded the source because I want to see how you did it. HAving the light be a physical object could be kind of a pain, since it would get hung up on walls and such, but it always worked well enough. I think less tight corridors would probably resolve that problem somewhat. I would really like to see more done with this concept.\r<br\/>\r<br\/>And some music. It really needed some music."},{"author_name":"Xu","author_uid":"90138","time":"Apr 20, 2016 @ 1:32am","epoch":1461115620,"text":"Hey, the shadows were made with the 2D Light of Sight plugin for Unity @\r<br\/>https:\/\/github.com\/f15gdsy\/2D-Light-of-Sight-Unity.\r<br\/>\r<br\/>Edited the description to include the link to this awesome plugin."},{"author_name":"medidog","author_uid":"89905","time":"Apr 20, 2016 @ 1:40am","epoch":1461116100,"text":"Certainly an innovative gameplay. I was not able to complete the game though, as I could not figure out how to get past a wall, seen in the fourth screenshot you shared."},{"author_name":"LudumAnthony","author_uid":"89892","time":"Apr 21, 2016 @ 11:08pm","epoch":1461279780,"text":"Getting stuck was a bummer :P"},{"author_name":"Populous90","author_uid":"93505","time":"Apr 23, 2016 @ 5:50am","epoch":1461390300,"text":"hen HAO!"},{"author_name":"WERT Studio","author_uid":"55091","time":"Apr 29, 2016 @ 5:48pm","epoch":1461951780,"text":"Neat idea but hard to control"},{"author_name":"omlette.du.fromage","author_uid":"92371","time":"May 9, 2016 @ 5:25pm","epoch":1462814400,"text":"Well polished game, sharp graphics, well done story, great gameplay. A very interesting idea. liked it. Could have some sounds. a mobile version would succeed on market. good luck!"}],"images":["ld35\/90138-ce875315b931979ee593210eb576fc61.jpg","ld35\/90138-db82fefba2f36ae21165f78b7570b01c.jpg","ld35\/90138-e2f1c701a97bedf2bba645dfb4e4e144.jpg","ld35\/90138-ff61170bc207adce942fd17b466cc045.jpg"],"links":[{"url":"https:\/\/github.com\/NunoXu\/Shadow-Play\/releases\/tag\/0.1","text":"GitHub Release"},{"url":"https:\/\/github.com\/NunoXu\/Shadow-Play\/releases\/download\/0.1\/ShadowPlay_Windows.zip","text":"Windows"},{"url":"https:\/\/github.com\/NunoXu\/Shadow-Play\/releases\/download\/0.1\/ShadowPlay_Linux.zip","text":"Linux"},{"url":"https:\/\/github.com\/NunoXu\/Shadow-Play\/archive\/0.1.zip","text":"Source"}],"metadata":{"g_key":"3242","g_author":"90138","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"3266","g_title":"Shadow Play","g_status":"UCHK1","g_place":"276","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/90138-shot0-1461020057.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/90138-shot1-1461020057.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/90138-shot2-1461020057.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/90138-shot3-1461020057.png-eq-900-500.jpg"],"text":"A very short game designed to explore a simple mechanic regarding traversing obstacles throught the use of shadows.\r\n\r\nMade with Unity.\r\nLighting provided by 2D Light of Sight library for Unity\r\nhttps:\/\/github.com\/f15gdsy\/2D-Light-of-Sight-Unity","title":"Shadow Play"}