{"author_link":"\/author\/morganquirk\/","author_name":"morganquirk","author_uid":"4243","comments":[{"author_name":"lucasvb","author_uid":"5192","time":"Aug 22, 2011 @ 9:53am","epoch":1314006480,"text":"Pretty good. Love the presentation and gameplay, and the animations are great.\r<br\/>\r<br\/>The embed code isn't working in Opera, by the way. You should look into that."},{"author_name":"tecfreak","author_uid":"4974","time":"Aug 22, 2011 @ 10:02am","epoch":1314007020,"text":"Really very good!"},{"author_name":"FireSlash","author_uid":"3130","time":"Aug 22, 2011 @ 5:53pm","epoch":1314035280,"text":"Love the graphics. &quot;hide&quot; seems a bit ambiguous at times, and the pickups aren't explained at all as far as I got. (What do I do with the cells\/missiles?)"},{"author_name":"Jonathan Whiting","author_uid":"527","time":"Aug 23, 2011 @ 9:17pm","epoch":1314133920,"text":"This was really good.  The water effects and environment are pretty excellent.\r<br\/>\r<br\/>The hiding mechanics were a bit inscrutable, and it would have been better if they were more obvious, but in ways the lack of clarity did add to the tension.\r<br\/>\r<br\/>The scattered but obviously meaningless pickups annoyed me, though the end game payoff did lessen my annoyance at that considerably.\r<br\/>\r<br\/>Good job!"},{"author_name":"McTwist","author_uid":"5698","time":"Aug 24, 2011 @ 6:36pm","epoch":1314210660,"text":"A well formed game with good graphics and nice gameplay. Although, the problem laid in where and how to hide. It wa snot clear that there was a &quot;boss-fight&quot; in the end, but when getting those weapons and be able to fire it at the &quot;fish&quot; gave hope of such a thing.\r<br\/>You should look into the html code as tim.swf is not deep.swf."},{"author_name":"nuria","author_uid":"4978","time":"Aug 25, 2011 @ 2:54am","epoch":1314240540,"text":"Good visuals and atmosphere. I felt a bit uneasy in there, maybe that was the point? A bit monotonous at times too, but overall pretty cool. :)"},{"author_name":"wally2069","author_uid":"5461","time":"Aug 25, 2011 @ 6:02pm","epoch":1314295020,"text":"The hide mechanic killed this for me. I really want to like this but dying for what felt like arbitrary reasons made this too tough to like."},{"author_name":"morganquirk","author_uid":"4243","time":"Aug 25, 2011 @ 9:42pm","epoch":1314308220,"text":"I appreciate all the feedback about the hide mechanic. I'm having trouble deciding what the right solution is, but I'm confident that the wrong answer is a hiding indicator.\r<br\/>\r<br\/>With the checkpoints I added at the last minute, the game is already watered-down enough to make the monster feel like barely a threat. If I make it easy to know when you're safe, the game will be reduced to some mediocre graphics and effects.\r<br\/>\r<br\/>Maybe I should just better teach the player what sorts of hiding would be effective against a huge monster."},{"author_name":"uncade","author_uid":"3294","time":"Aug 26, 2011 @ 1:51pm","epoch":1314366360,"text":"I love the atmosphere in this one, especially the &quot;oh shit&quot; moment when the giant fish comes out for the first time. Great work!"},{"author_name":"MacTuitui","author_uid":"5189","time":"Sep 4, 2011 @ 3:33am","epoch":1315106880,"text":"Very nice. At first I was slightly panicked because I was wondering when I would drown. I liked the ambiguity of the hiding mechanic and the boss battle (slightly unbalanced as I was overpowered?), did not understand the power-ups really well. Maybe I should get a weapon at the beginning and collect parts until it works?\r<br\/>\r<br\/>Anyways, nice idea, nice implementation, nice graphics, nice music. Good job!"},{"author_name":"Pierrec","author_uid":"1874","time":"Sep 5, 2011 @ 10:35am","epoch":1315218600,"text":"The best water level of history"},{"author_name":"DrPetter","author_uid":"10","time":"Sep 11, 2011 @ 5:34pm","epoch":1315762140,"text":"It's exciting and a bit scary. Later on I think I got good enough at hiding that the fish didn't even come out most of the time. The darkness disappeared after I found a safe place, and I could just go out and continue again. Not sure if that's intended. Sometimes the fish would swim by in the background though. Still, fun and reasonably &quot;explorable&quot; since everything isn't completely explained."},{"author_name":"alexlarioza","author_uid":"3079","time":"Sep 12, 2011 @ 6:14pm","epoch":1315850940,"text":"Gorgeous artwork!"}],"images":["ld21\/4243-7aa07606295df97693859f06bc6be553.jpg","ld21\/4243-4c1f411a145cb512c10d85ecdcf44bfc.jpg","ld21\/4243-ca17eaa7a28cdb3798839754acffc45d.jpg"],"links":[{"url":"http:\/\/morganquirk.com\/g\/brine","text":"Web"},{"url":"http:\/\/morganquirk.com\/g\/brine\/source.zip","text":"Source"},{"url":"http:\/\/www.youtube.com\/watch?v=Zg7mERssSx4","text":"Timelapse"},{"url":"http:\/\/morganquirk.com\/g\/brine\/deep2.swf","text":"Web (if the other link is broken)"}],"metadata":{"g_key":"32431","g_author":"4243","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32461","g_title":"Brine","g_status":"UCHK1","g_place":"56","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4243-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4243-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4243-shot2.png-eq-900-500.jpg"],"text":"Escape the sea.<\/p>","title":"Brine"}