{"author_link":"\/author\/jimjam\/","author_name":"Jimjam","author_uid":"3643","comments":[{"author_name":"Pierrec","author_uid":"1874","time":"Aug 22, 2011 @ 10:39pm","epoch":1314052440,"text":"I didn't managed to use the red elevator of the first level...I think I havent understaood, I tried to interact with everything...Is it a bug or is it me ? Because I would like to go further, I love the graphics"},{"author_name":"thonk","author_uid":"4762","time":"Aug 23, 2011 @ 5:35am","epoch":1314077400,"text":"When you use the hacking terminal (the octopus computer thing) you can click different objects to try to hack them. \r<br\/>I really like the level design of the second level."},{"author_name":"Pierrec","author_uid":"1874","time":"Aug 23, 2011 @ 6:40am","epoch":1314081300,"text":"Aaah! Now I understand! Thanks Thonk. And now, it's a pretty cool game! I would like to see more levels of course!"},{"author_name":"kavs","author_uid":"5586","time":"Aug 23, 2011 @ 7:25am","epoch":1314084000,"text":"I got confused and couldn't beat the second level. I actually wasn't able to progress past the first room because I was playing on a laptop and it wasn't immediately obvious as to how to hack using the mouse. Explanation of this would have gone a long way. :)\r<br\/>\r<br\/>Nice game!"},{"author_name":"Jimjam","author_uid":"3643","time":"Aug 23, 2011 @ 7:37am","epoch":1314084720,"text":"Thanks for your thoughts guys! I agree, a decent explanation of the hacking mechanic is missing, but I did want it to have a sort of escape the room feel, leaving the player to look carefully at each &quot;cell&quot; and work out what to hack.\r<br\/>\r<br\/>In an updated version, I'd like to see a menu popup when you try to hack a room. This could have many options, like kill lights, blow power, open door, move conveyer belt, etc., so that the game would have much more a puzzly feel. Right now, you just sort of have to wing it to get through the levels.\r<br\/>\r<br\/>Oh, another explanation on how the keys work: The number of keys you need to reach a room is based on jumping from the current room (with the terminal) either horizontally or vertically. Each &quot;jump&quot; takes a key. You can't jump diagonally. I wanted to show this visually but didn't get around to it.\r<br\/>\r<br\/>In the second level, btw, you can *OMG SPOILER ALERT* hack the room above the terminal. :)"},{"author_name":"Arron Fowler","author_uid":"4764","time":"Aug 23, 2011 @ 3:47pm","epoch":1314114120,"text":"I like it and I felt a pang of disappointment when It finished which can only be a good sign."},{"author_name":"Warrozo","author_uid":"4668","time":"Aug 23, 2011 @ 4:55pm","epoch":1314118200,"text":"Really good game! I think a few more levels and a little help with the hacking."},{"author_name":"Jimjam","author_uid":"3643","time":"Aug 23, 2011 @ 9:01pm","epoch":1314132960,"text":"Thanks guys, that's really great to hear :) \r<br\/>\r<br\/>I'm definitely keen to update this one!"},{"author_name":"Cosine","author_uid":"724","time":"Aug 23, 2011 @ 9:17pm","epoch":1314133920,"text":"Innovation: New idea, and it worked pretty well.\r<br\/>\r<br\/>Theme: It fits the theme perfectly, although it isn't exactly the most imaginative interpretation.\r<br\/>\r<br\/>Graphics: Beautiful. I wish I could make stuff like this for my long projects.\r<br\/>\r<br\/>Fun: I felt like I had accomplished something at the end of every level, but the levels were all simple linear puzzles. Explore this concept more! I'm sure you can come up with greater things.\r<br\/>\r<br\/>Overall: I would just improve the level design and you have a solid, fun game you would find a flash portal."},{"author_name":"speciesUnknown","author_uid":"865","time":"Aug 24, 2011 @ 1:24am","epoch":1314148740,"text":"Interesting concept. I managed to escape, but was left feeling as if I wasnt really challenged by it. Maybe this is because I'm a 1337 h4xx0r or maybe because it was too easy.\r<br\/>\r<br\/>Nice graphics. I like the lights. I also laughed when I blew the fuse on level 2. With a bit of work this could become a puzzle game, as it is there is always one clear path through."},{"author_name":"marudziik","author_uid":"5431","time":"Aug 24, 2011 @ 1:51pm","epoch":1314193560,"text":"Nice little game. A little too short and too easy though. Graphics are pretty nice."},{"author_name":"McTwist","author_uid":"5698","time":"Aug 24, 2011 @ 7:15pm","epoch":1314213000,"text":"Nice idea, but too few levels."},{"author_name":"Cirrial","author_uid":"1620","time":"Aug 24, 2011 @ 7:37pm","epoch":1314214320,"text":"Really short game (a common affliction among LD games), some nice potential here for further development. I really liked it. Nice use of graphics, although it took me a while to figure out the mouse was needed to use the hacking terminal (that'll teach me to skim the entry text). Great work!"},{"author_name":"Jimjam","author_uid":"3643","time":"Aug 25, 2011 @ 10:04am","epoch":1314266340,"text":"Thanks guys, your feedback is great! It turned out in the last few hours that making a level was very quick, and I could've done a few more levels with just one main puzzle in each (elevator ini lvl 1, lights in lvl 2, etc), but the problem was items\/entities. \r<br\/>\r<br\/>I sort of shot myself in the foot with the 3d graphics in that while pretty, making an item for a puzzle was quite time consuming. Plus, my code for player actions was and still is quite a mess. I'll be very happy once I find an elegant way to code puzzles, and design some puzzles that really challenge the player."},{"author_name":"Andrew","author_uid":"5432","time":"Aug 28, 2011 @ 12:53pm","epoch":1314535680,"text":"A bit too short, but I think it can be expanded tor more interesting uses of the hacking tool(robot guards, moving platforms etc)"},{"author_name":"recursor","author_uid":"1105","time":"Aug 28, 2011 @ 11:19pm","epoch":1314573240,"text":"Good start to what could be a pretty cool game"},{"author_name":"mpc174","author_uid":"2493","time":"Aug 28, 2011 @ 11:28pm","epoch":1314573780,"text":"Nice innovative puzzle gameplay. Liked it. Could see it expanded into a larger game."},{"author_name":"tcstyle","author_uid":"4834","time":"Aug 29, 2011 @ 7:07pm","epoch":1314644520,"text":"Too short! Also a hint how to use the terminal would have been great."},{"author_name":"Jimjam","author_uid":"3643","time":"Aug 29, 2011 @ 7:17pm","epoch":1314645120,"text":"Hi guys, I had a crazy design session while I should've been working today :P and I've come up with a ton of new puzzles and nifty new mechanics! I'm working on them as we speak, and hopefully the next update will contain about 7 or 8 levels. Yay!"},{"author_name":"oatsbarley","author_uid":"5172","time":"Aug 30, 2011 @ 11:09am","epoch":1314702240,"text":"I love this, I only wish it wasn't so painfully short."},{"author_name":"Rudy","author_uid":"4807","time":"Aug 31, 2011 @ 8:59am","epoch":1314780840,"text":"Very nice, love the idea, it definitely could be taken further. Art is nice. Too bad it's very short."}],"images":["ld21\/3643-10635b2092a3f343e976be4c989cae43.jpg","ld21\/3643-d657be71757d72ef041bd1cf85e6d86b.jpg","ld21\/3643-424e7cd33137fbb6bae5a040ede331ce.jpg","ld21\/3643-ee693e0334ab6503cde7af09068895d1.jpg","ld21\/3643-311ca09516a4261b172415cdd00579ce.jpg"],"links":[{"url":"http:\/\/www.jemsmith.co.za\/ld21\/","text":"Web"},{"url":"http:\/\/www.jemsmith.co.za\/ld21\/ld21_source.rar","text":"Source"},{"url":"http:\/\/www.jemsmith.co.za\/cells","text":"Fixed fonts version"}],"metadata":{"g_key":"32454","g_author":"3643","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32484","g_title":"Cells","g_status":"UCHK1","g_place":"183","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3643-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3643-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3643-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3643-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3643-shot4.png-eq-900-500.jpg"],"text":"Use your wits and some hardware to hack your way out of the compound!\r\nFind hacking keys and use the terminal in each section to bypass obstacles.\r\n\r\nInstructions:\r\n---------------------------\r\nLeft or A - Move left\r\nRight or D - Move right\r\nUp or W - Interact with item\r\nSpace - Jump\r\nP - Pause\r\nUse the mouse to hack while at a terminal\r\n\r\nNotes:\r\n----------------------------\r\n**NB - I've fixed the font issues on the title and ending screens. I know it's a minor cosmetic change, but as not to bugger with the rules, please rate based on the \"Web\" version.\r\n\r\nThis was not nearly as complete in terms of gameplay as I would've liked. At the moment, it's more of a simple prototype for what I think is a nifty concept. More puzzles would be welcome, but I'm still extremely proud of this. \r\n\r\nEnjoy!<\/p>","title":"Cells"}