The theme of the game is that you are an "Idea", a white block navigating a "thought" maze. The player can use the arrow keys to navigate the maze and by pressing the Escape key, "change their mind" (aka, randomize the entire maze). The Idea is searching for various "Goals" though out the maze so that it can travel deeper and deeper.
As the Idea travels into the thought maze, new obstacles such as grey permanent walls (was going to call them "Beliefs", a la "beliefs set in stone") and red "Doubts" (monsters) that randomly toss the Idea into another part of the maze. Once the player gets through 20 levels, they get the ending message that I was, in my own heavy handed way, trying to convey.
First time I tried playing I thought it was broken, then I went back and read that you should use the escape key to change the map :D Pretty cool idea I think, maybe you could turn it into a full game if you keep developing it
The idea is actually quite neat! The graphics are understandably very rough and such, and I had trouble getting back to the main menu after looking at the help screen. I hope you'd work on this more!
But if you don't want to bother looking for a path, you can "cheat", just alternate "esc" and the direction you want to go really fast, and you'll get there really quick.
It's quite a fun idea, but the biggest problem was that there was no real challenge aspect, each time all I did was most to the closest square to the goal I could reach, pressed escape and repeated until i got to the goal. I realised after a couple of levels that the doubts were so slow I could avoid them by running if I had to, so I didn't worry about letting them into my section of the maze. But it's a clever idea, with some tweaking I think you could make a really fun game out of this.
It's a nice idea (and I really liked the theme for the maze), but the biggest problem is gameplay. I don't mind rough visuals, but as it is the game is completely unchallenging and boring, it just requires a bit of patience and pressing escape. Totally random levels often creates situation when the exit is just to player and I think in one level I either spawned directly on the exit or on the doubt. That's a pity, because with some more work it could be good game, not just nice idea.
But if you don't want to bother looking for a path, you can "cheat", just alternate "esc" and the direction you want to go really fast, and you'll get there really quick.
Had to look at the comments to realise that the 'escape' key was important though.