{"author_link":"\/author\/gjarble\/","author_name":"Gjarble","author_uid":"5467","comments":[{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 22, 2011 @ 6:00pm","epoch":1314035700,"text":"Oh, artsy it is. I like the idea."},{"author_name":"James Paige","author_uid":"4779","time":"Aug 23, 2011 @ 4:23am","epoch":1314073080,"text":"Even though the graphics were obviously rushed, they still had nice style. This works really well. I wish there were more screens to escape from."},{"author_name":"JohanAR","author_uid":"4989","time":"Aug 23, 2011 @ 6:38am","epoch":1314081180,"text":"I listed your game as an example of how to get a good theme rating (from me) in a blog post I just wrote :)\r<br\/>http:\/\/www.ludumdare.com\/compo\/2011\/08\/22\/how-i-rate-your-games-for-theme\/"},{"author_name":"callidus","author_uid":"846","time":"Aug 23, 2011 @ 11:07am","epoch":1314097320,"text":"nice, I liked the idea, not seen that before so full marks for innovation! graphics were rushed and no sound though ( at least for me? ). Good entry."},{"author_name":"Andrew","author_uid":"5432","time":"Aug 25, 2011 @ 8:02am","epoch":1314259020,"text":"This is one of the more interesting ways to play with the theme. Well done."},{"author_name":"wally2069","author_uid":"5461","time":"Aug 25, 2011 @ 7:01pm","epoch":1314298560,"text":"A good series of mini puzzles that clearly involve escape in its most interesting form. A great job worth playing."},{"author_name":"foobaz","author_uid":"5725","time":"Aug 27, 2011 @ 2:59am","epoch":1314413640,"text":"Despite what you said about sound and graphics, I quite like this one. Nice puzzles and some interesting story."},{"author_name":"angrygeometry","author_uid":"5579","time":"Aug 29, 2011 @ 1:22am","epoch":1314580620,"text":"cool idea! took me a few tries to get past the scoreboard but yeah, nice idea done well."},{"author_name":"Tulrath","author_uid":"4703","time":"Aug 30, 2011 @ 3:22am","epoch":1314674220,"text":"Very fun to play - I also like the odd ways of getting through each puzzle, the weirder the better :)"},{"author_name":"Gjarble","author_uid":"5467","time":"Aug 30, 2011 @ 6:08pm","epoch":1314727380,"text":"Thanks to everyone for the kind words (and to JohanAR for the shoutout)!  The response to my game so far has been far better than I expected- it's definitely given me enough confidence to expand on this game for a later time."},{"author_name":"snesgaard","author_uid":"2066","time":"Sep 1, 2011 @ 11:16am","epoch":1314875460,"text":"A fun game with a nice dose of what the fuck! Really liked the score board puzzle once i figured it out :P\r<br\/>Maybe next time you can induce segmentation faults in a computer or something :P"}],"images":["ld21\/5467-36b6d0b1d60cec7cbc65ff2a4812792d.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/Gjarble\/beyond-the-fourth-wall","text":"Web (Flash)"},{"url":"http:\/\/uppit.com\/t6clfeh3ofbw\/escape.fla","text":"Source"}],"metadata":{"g_key":"32474","g_author":"5467","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32504","g_title":"Beyond the Fourth Wall","g_status":"UCHK1","g_place":"213","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5467-shot0.png-eq-900-500.jpg"],"text":"It may have no sound whatsoever and be low on graphical detail, but it's high on weird!\r\n...that's a good thing, right?\r\nThis is a very short point-and-click adventure game where you escape from a series of screens.\r\n\r\nI expect the responses to this game to be... interesting.  I had to cut pretty much all the non-placeholder graphics, animation, and sound for time, as well as the last level (which I thought to be the cleverest- maybe I'll expand on this idea later), but hopefully I got the idea across well enough.  In place of all that stuff is a bizarre ending that I kinda had to think up on the spot.\r\n\r\nI originally wanted a subtle, kinda artsy thing, but when I realized that I suck too much at art to do anything like that within the time constraints, I went in the complete opposite direction and abandoned all subtlety.  I tried to go for funny in a \"what the hell did I just play\" sort of way... though I didn't have the time to put much thought into that aspect.  Did I succeed at all?<\/p>","title":"Beyond the Fourth Wall"}