{"author_link":"\/author\/susanthecat\/","author_name":"SusanTheCat","author_uid":"5150","comments":[{"author_name":"SusanTheCat","author_uid":"5150","time":"Aug 21, 2011 @ 8:16pm","epoch":1313957460,"text":"I always forget to give credits:\r<br\/>Music: Tune Smithy 3\r<br\/>Sound Effects: Audacity\r<br\/>Graphics: My Paint, Photoshop\r<br\/>\r<br\/>Susan"},{"author_name":"VDOgamez","author_uid":"1634","time":"Aug 21, 2011 @ 10:09pm","epoch":1313964240,"text":"That was neat, and I think I won, but is there a better ending?"},{"author_name":"SusanTheCat","author_uid":"5150","time":"Aug 21, 2011 @ 10:36pm","epoch":1313965860,"text":"Thanks for playing! Only one good ending.  Bad endings: Drowning, Asphyxiating, Imploding"},{"author_name":"TaslemGuy","author_uid":"4892","time":"Aug 22, 2011 @ 10:32pm","epoch":1314052020,"text":"I think you did a good job with this. The graphics were really good, and the mood and tone were very well-executed, but I felt like I was a rat in a maze. It was a bit disorienting to move around the facility. Clicking on the map would be a lot easier."},{"author_name":"hamster_mk_4","author_uid":"4265","time":"Aug 23, 2011 @ 12:10am","epoch":1314057900,"text":"It felt like an old sierra game where I couldn't figure out the correct solution without dieing a bunch. When I finally got the correct answer I felt like I was climbing over the corpses of my previous attempts."},{"author_name":"whiletruefork","author_uid":"2111","time":"Aug 23, 2011 @ 2:48am","epoch":1314067380,"text":"Interesting but it was hard mentally mapping the locations to the map without any directional cues"},{"author_name":"SusanTheCat","author_uid":"5150","time":"Aug 23, 2011 @ 1:06pm","epoch":1314104460,"text":"Thanks for the input.  I think you're right -- clicking on the map would have been better.\r<br\/>\r<br\/>Version 1.1 :)\r<br\/>\r<br\/>Susan"},{"author_name":"d_m","author_uid":"4106","time":"Aug 25, 2011 @ 10:58pm","epoch":1314312780,"text":"I haven't played a ton of visual novels (although I like interactive fiction, a la Inform\/Zork\/etc.) but this was fun. The art had a nice hand-drawn look and I enjoyed wandering around the zones wondering where I was and what had happened. Figured out how to escape after a few tries.\r<br\/>\r<br\/>It would have been nice to have a few more zones, and maybe for things to be a little bit less symmetrical. I am still curious who &quot;the woman&quot; was. It might be interesting to have the Raccoon be able to read some things for instance. Some of the audio was much louder\/harsher than the music, so maybe it could be normalized a little bit?\r<br\/>\r<br\/>Overall, definitely enjoyable!"},{"author_name":"SusanTheCat","author_uid":"5150","time":"Aug 26, 2011 @ 5:45pm","epoch":1314380400,"text":"Thanks for the comments.\r<br\/>\r<br\/>I originally was going to have the lab be bigger, but then common sense took over and told me to make it something smaller that I could actually draw all the backgrounds for and not have to worry about all my maps links. :)\r<br\/>\r<br\/>Currently all the rooms are hand coded.  But I think making a &quot;level editor&quot; for renpy could be doable.\r<br\/>\r<br\/>Susan"},{"author_name":"SusanTheCat","author_uid":"5150","time":"Aug 26, 2011 @ 5:46pm","epoch":1314380460,"text":"Sorry for double comment!\r<br\/>\r<br\/>I was thinking of having video surveillance that the raccoon could access so that the player would get more background as to what happened.\r<br\/>\r<br\/>Susan"},{"author_name":"Shigor","author_uid":"5242","time":"Aug 26, 2011 @ 7:06pm","epoch":1314385260,"text":"Idea of character switching was nice, but I agree with both problematic orientation (although on third try I understood how it works) and with &quot;walking on corpses of my previous characters&quot; (c) hamster_mk_4. Too bad there's not more (I checked sources:), at least some background info of what happened would be nice. Presentation, both audio and gfx was nice. (Could use some nice ending images, at least for good one)"},{"author_name":"foobaz","author_uid":"5725","time":"Aug 27, 2011 @ 3:44am","epoch":1314416340,"text":"Great game. Good graphic and audio cues too. Like everyone else, I also had to die many times before winning since effects were only clear once it was too late. I didn't find navigating too annoying though."},{"author_name":"Cosmologicon","author_uid":"1151","time":"Aug 27, 2011 @ 5:51pm","epoch":1314467160,"text":"Wow, great job getting all those graphics together! I think I liked your timelapse best of all, because of the heavy graphical content. I would have liked fewer clicks. I think there was very little reason for the hallways to be there, unless I missed something.\r<br\/>\r<br\/>PS: sorry I made a semi-3D platforming game! :)"},{"author_name":"tcstyle","author_uid":"4834","time":"Aug 27, 2011 @ 7:50pm","epoch":1314474300,"text":"That's a neat puzzle.\r<br\/>I know, time constraints, but the drawn scenery could have needed a lot more details to have something for the eye to catch."},{"author_name":"Rudy","author_uid":"4807","time":"Aug 28, 2011 @ 11:17am","epoch":1314529920,"text":"Awwwwwwwwwwwwwwwwww it's a kitty! Nice atmosphere, nice art, nice music\/sound. A little tedious, but it's a &quot;text adventure&quot;, so I shouldn't complain."},{"author_name":"Shadow","author_uid":"4250","time":"Aug 28, 2011 @ 9:05pm","epoch":1314565200,"text":"Adorable. Really liked the art and characters. Liked the game a lot. Good Job."},{"author_name":"Jedi","author_uid":"4799","time":"Aug 31, 2011 @ 1:49am","epoch":1314755040,"text":"I like it. It's innovative and the story \/ puzzle is very creative. Good job with the music! \r<br\/>\r<br\/>*SPOILER!*\r<br\/>It would've been slightly more cathartic to be reunited with the woman at the end and have her let you choose your final form.\r<br\/>\r<br\/>I share others' opinion of the navigation being weird at first. Also, when I was given the first two choices, I felt that the menu scheme was unintuitive. I expected the brighter text to be what I selected. Once you're given three choices, it's more obvious which one is highlighted."},{"author_name":"SusanTheCat","author_uid":"5150","time":"Aug 31, 2011 @ 2:44pm","epoch":1314801540,"text":"*SPOILER!* \r<br\/>There's an idea for a ending graphic.  The woman frolicking with the shark. :)"},{"author_name":"Shadow","author_uid":"4250","time":"Sep 1, 2011 @ 12:19pm","epoch":1314879240,"text":"Oh, btw, I think you may improve a little the experience by giving the character a special trait, like a distinguishable color, an accessory (e.g: a scarf, a ribbon, ...). Although you know they are the same 'character', it sometimes feel like they were different creatures. Now if that's what's intended then don't mind my comment, lol.\r<br\/>\r<br\/>Now.... the woman and the shark? man, I knew it from the start..."},{"author_name":"Tulrath","author_uid":"4703","time":"Sep 5, 2011 @ 1:27am","epoch":1315185720,"text":"That was fun, good implementation of the puzzles - I liked how the game kept you updated with timed events like the water rising.  Good artwork, like the music too.\r<br\/>\r<br\/>Really nicely done!"},{"author_name":"summaky","author_uid":"1885","time":"Sep 5, 2011 @ 6:58pm","epoch":1315248780,"text":"I escaped!  I had fun with this.  I liked a lot the visual style and the music was very fitting as were the sound effects.  Well done."},{"author_name":"SusanTheCat","author_uid":"5150","time":"Sep 5, 2011 @ 10:58pm","epoch":1315263180,"text":"Thank you all for the great comments!  It is tricky trying to balance a puzzle that is challenging but not impossible."}],"images":["ld21\/5150-d26a8e3fd70d684c1a2c3a445efd247e.jpg","ld21\/5150-a69a0c0a0de08f22937477f17b1ae14b.jpg","ld21\/5150-854f344c987f5a2f9d32890ce0f27e8a.jpg"],"links":[{"url":"http:\/\/www.thecatsweb.com\/games\/CRS%20Escape-win32.zip","text":"Windows"},{"url":"http:\/\/www.thecatsweb.com\/games\/CRS%20Escape-mac.zip","text":"OS\/X"},{"url":"http:\/\/www.thecatsweb.com\/games\/CRS%20Escape-linux-x86.tar.bz2","text":"Linux"},{"url":"http:\/\/youtu.be\/K-t-OfdaeDk","text":"Timelapse"},{"url":"http:\/\/www.thecatsweb.com\/games\/CRS%20Escape.zip","text":"Source"}],"metadata":{"g_key":"32476","g_author":"5150","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32506","g_title":"CRS Escape!","g_status":"UCHK1","g_place":"135","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5150-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5150-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5150-shot2.png-eq-900-500.jpg"],"text":"You wake up somewhere without knowing what happened. (Not original, but it works.)\r\n\r\nMake with Ren'Py - Python framework for Visual Novels.<\/p>","title":"CRS Escape!"}